Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Intelligent Technologies for Interactive Entertainment -

Intelligent Technologies for Interactive Entertainment

9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings
Buch | Softcover
XII, 165 Seiten
2018 | 1st ed. 2018
Springer International Publishing (Verlag)
978-3-319-73061-5 (ISBN)
CHF 62,90 inkl. MwSt
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.

Player Expectations of Animal Incorporated Computer Games.- Reaper Tournament System.- Analysis of Average Hand-drawing and Its Application.- Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities.- AR Sound Sandbox: A playful interface for musical and artistic expression.- Kessel Run - a cooperative multiplayer SSVEP BCI game.- Persuasive Games for Intergenerational Social Interaction in Urban Environments.- Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment.- Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.- MuMail - A Simp le Multimedia Email Client.- Enabling augmented sense-making (and pure experience) with wearable technology Playable Cities Workshop.- G:RASS - Experiencing a City through an Artist's Eyes.- Placemaking across Platforms: Playing to Circulate Stories in the Smart City.- Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games.-Beating the City: Three Inspirational Design Patterns to Promote Social Play through Aligning Rhythms.

Erscheinungsdatum
Reihe/Serie Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Zusatzinfo XII, 165 p. 64 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 283 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Schlagworte Applications • Artificial Intelligence • Arts and Humanities • augmented reality • Computer Games • Computer Networks • Computer Science • conference proceedings • Human-Computer Interaction (HCI) • Informatics • Interaction Design • mixed reality • Research • Robotics • robots • Social Computing • User Interfaces • Virtual Reality
ISBN-10 3-319-73061-4 / 3319730614
ISBN-13 978-3-319-73061-5 / 9783319730615
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign

von Anke Goldbach

Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 55,85
Die Kreativmaschine. Next Edition

von Martin Poschauko; Thomas Poschauko

Buch | Softcover (2024)
Verlag Hermann Schmidt
CHF 55,95