Intelligent Technologies for Interactive Entertainment
Springer International Publishing (Verlag)
978-3-319-73061-5 (ISBN)
Player Expectations of Animal Incorporated Computer Games.- Reaper Tournament System.- Analysis of Average Hand-drawing and Its Application.- Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities.- AR Sound Sandbox: A playful interface for musical and artistic expression.- Kessel Run - a cooperative multiplayer SSVEP BCI game.- Persuasive Games for Intergenerational Social Interaction in Urban Environments.- Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment.- Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.- MuMail - A Simp le Multimedia Email Client.- Enabling augmented sense-making (and pure experience) with wearable technology Playable Cities Workshop.- G:RASS - Experiencing a City through an Artist's Eyes.- Placemaking across Platforms: Playing to Circulate Stories in the Smart City.- Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games.-Beating the City: Three Inspirational Design Patterns to Promote Social Play through Aligning Rhythms.
Erscheinungsdatum | 13.02.2018 |
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Reihe/Serie | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Zusatzinfo | XII, 165 p. 64 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 283 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Schlagworte | Applications • Artificial Intelligence • Arts and Humanities • augmented reality • Computer Games • Computer Networks • Computer Science • conference proceedings • Human-Computer Interaction (HCI) • Informatics • Interaction Design • mixed reality • Research • Robotics • robots • Social Computing • User Interfaces • Virtual Reality |
ISBN-10 | 3-319-73061-4 / 3319730614 |
ISBN-13 | 978-3-319-73061-5 / 9783319730615 |
Zustand | Neuware |
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