Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Lean Game Development - Julia Naomi Rosenfield Boeira

Lean Game Development (eBook)

Apply Lean Frameworks to the Process of Game Development
eBook Download: PDF
2017 | 1st ed.
XVII, 150 Seiten
Apress (Verlag)
978-1-4842-3216-3 (ISBN)
Systemvoraussetzungen
56,99 inkl. MwSt
(CHF 55,65)
Der eBook-Verkauf erfolgt durch die Lehmanns Media GmbH (Berlin) zum Preis in Euro inkl. MwSt.
  • Download sofort lieferbar
  • Zahlungsarten anzeigen
Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You'll understand what lean is and how it helps the gaming industry. You'll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process.

Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall.

What You'll Learn

  • Discover how lean helps the gaming industry
  • Understand the value of lean over Agile
  • Apply MVP concepts to gaming industry
  • Work with basic automated testing for gaming environment

Who This Book Is For

Game developers, artist, designers and project managers



Julia Naomi Rosenfield Boeira is a software developer at Thoughtworks and leads VR and AR innovation at their Porto Alegre office in Brazil. She has co-worked in a series of games and has experience with Unity, Unreal, Cry, Panda3D engines, and a bunch of other gaming frameworks. She has published articles about AI development and lean game development, and is a frequent committer to GitHub.


Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You'll understand what lean is and how it helps the gaming industry. You'll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process. Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall.What You'll LearnDiscover how lean helps the gaming industryUnderstand the value of lean over AgileApply MVP concepts to gaming industryWork with basic automated testing for gaming environmentWho This Book Is ForGame developers, artist, designers and project managers

Julia Naomi Rosenfield Boeira is a software developer at Thoughtworks and leads VR and AR innovation at their Porto Alegre office in Brazil. She has co-worked in a series of games and has experience with Unity, Unreal, Cry, Panda3D engines, and a bunch of other gaming frameworks. She has published articles about AI development and lean game development, and is a frequent committer to GitHub.

1. Introduction 2. First Steps with Lean 3. An Inception in Practice 4. MVPs- Do We Really Need Them? 5. Generating Hypotheses 6. Test-Driven Development 7. Continuous Integration 8. The World between Design and Build 9. Test, Code, Test 10. Measuring and Analyzing 11. Creating Ideas for Iterating Appendix A. More About Games Appendix B. Agile and Lean Techniques and Tools Appendix C. Engines

Erscheint lt. Verlag 17.11.2017
Zusatzinfo XVII, 150 p. 43 illus., 36 illus. in color.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Schlagworte Agile • Continuous Integration • Game Development • Lean methodology • MVP • Scrum • Test-Driven Development
ISBN-10 1-4842-3216-X / 148423216X
ISBN-13 978-1-4842-3216-3 / 9781484232163
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 4,3 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich