Unlimited Replays
Video Games and Classical Music
Seiten
2018
Oxford University Press Inc (Verlag)
978-0-19-026526-7 (ISBN)
Oxford University Press Inc (Verlag)
978-0-19-026526-7 (ISBN)
Classical music is everywhere in video games. But what does it reveal about the cultural value we place on entertainment? Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
William Gibbons is Associate Professor of Musicology at Texas Christian University, where he is also Associate Dean of the College of Fine Arts. He is the author of Building the Operatic Museum: Eighteenth-Century Opera and Fin-de-siècle Paris and co-editor of Music in Video Games: Studying Play.
Introduction: Press Start to Replay
Chapter 1: Terms and Conditions
Chapter 2: Playing with Music History
Chapter 3: A Requiem for Schrödinger's Cat
Chapter 4: Allusions of Grandeur
Chapter 5: A Clockwork Homage
Chapter 6: Remixed Metaphors
Chapter 7: Love in Many Monstrous Forms
Chapter 8: Violent Offenders and Violin Defenders
Chapter 9: Playing Chopin
Chapter 10: Gamifying Classical Music
Chapter 11: Classifying Game Music
Conclusion
Erscheinungsdatum | 04.07.2018 |
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Reihe/Serie | Oxford Music/Media Series |
Zusatzinfo | 13 tables; 31 screen captures |
Verlagsort | New York |
Sprache | englisch |
Maße | 155 x 231 mm |
Gewicht | 227 g |
Themenwelt | Kunst / Musik / Theater ► Film / TV |
Kunst / Musik / Theater ► Musik | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Sozialwissenschaften ► Kommunikation / Medien | |
ISBN-10 | 0-19-026526-4 / 0190265264 |
ISBN-13 | 978-0-19-026526-7 / 9780190265267 |
Zustand | Neuware |
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