Next Generation Computer Animation Techniques
Springer International Publishing (Verlag)
978-3-319-69486-3 (ISBN)
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.
The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
Simulation and rendering for computer animation.- Character modeling and dynamics.- User centered design and modeling.- Computer animation systems and virtual reality based applications.
Erscheinungsdatum | 02.11.2017 |
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Reihe/Serie | Image Processing, Computer Vision, Pattern Recognition, and Graphics | Lecture Notes in Computer Science |
Zusatzinfo | VIII, 249 p. 148 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 399 g |
Themenwelt | Informatik ► Weitere Themen ► Hardware |
Schlagworte | Agent-based model • Animation • Applications • augmented reality • authoring tools complexity • autonomic learning • Computer Graphics • Computer Science • conference proceedings • Data Management • E-Book • game visualization • Informatics • mobile and personal devices • Modeling and Simulation • motion processing • Multimedia Applications • multiplayer online games • Physical Simulation • Recurrent Neural Network • Research • Serious Game • simulation algorithm • Virtual Education • Virtual Reality |
ISBN-10 | 3-319-69486-3 / 3319694863 |
ISBN-13 | 978-3-319-69486-3 / 9783319694863 |
Zustand | Neuware |
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