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Design for Experience - Jinwoo Kim

Design for Experience

Where Technology Meets Design and Strategy

(Autor)

Buch | Softcover
XVIII, 211 Seiten
2017 | 1. Softcover reprint of the original 1st ed. 2015
Springer International Publishing (Verlag)
978-3-319-36495-7 (ISBN)
CHF 97,35 inkl. MwSt

Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others.

Based on the theoretical background of human experience, the book focuses on these three questions:

  • How can we understand the current dominant designs of digital products and services?
  • What are the user experience factors that are critical to provide the real experience?
  • What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience?

Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.

Preface.- Acknowledgements.- A Real Experience.- The Three Threads of Experience.- Fundamentals for Achieving the Balance of Experience.- Creative Conflicts and Dynamic Balancing.- Design for Senseful Experience.- Design for Valuable Experience.- Design for Harmonious Experience.- Design for the Next Experience.- Epilogue.

Erscheinungsdatum
Reihe/Serie Human–Computer Interaction Series
Zusatzinfo XVIII, 211 p. 74 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 361 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte Computer Imaging, Vision, Pattern Recognition and • Computer Science • computer vision • Design Methodology • Digital Products and Services • Graphical & digital media applications • Graphical & digital media applications • Human Computer Interaction • Media Design • Real Experience • user interface design & usability • User interface design & usability • user interfaces and human computer interaction • UX Strategy
ISBN-10 3-319-36495-2 / 3319364952
ISBN-13 978-3-319-36495-7 / 9783319364957
Zustand Neuware
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