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The VRML Sourcebook

Buch | Softcover
650 Seiten
1996
John Wiley & Sons Inc (Verlag)
978-0-471-14159-4 (ISBN)
CHF 59,95 inkl. MwSt
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Virtual Reality Modeling Language (VRML) is used to create 3D virtual reality graphics on the World Wide Web. This tutorial explains how to create virtual reality worlds on the Web. It covers special lighting, camera angles and realistic graphical effects.
The best book available on VRML from the only people who could have written it This team of experts from the SDSC (San Diego Supercomputer Center) have written the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. The VRML Sourcebook explains: How to design complex objects for your virtual world using VRML How to use special lighting, camera angles, and professional graphics techniques to create extremely realistic worlds that people will want to explore Packed with fascinating and instructive examples, diagrams, and screen captures, The VRML Sourcebook is an invaluable technical resource for professional developers and hobbyists alike. Visit our Web page and ftp site (see inside for details), where you'll find: All the sample VRML worlds described in this book Links to other sites where you can download VRML browsers and tools

ANDREA L. AMES is a technical communication expert who works at the SDSC, where she designs, writes, and edits information for online interactive multimedia, WWW, print, and other media. DAVID R. NADEAU is an expert in interactive 3-D graphics, and is co-leader of the VRML research and development effort at the SDSC. JOHN L. MORELAND is an expert in multimedia systems and programming for interactive multimedia and is part of the VRML R&D team at the SDSC.

Understanding Key VRML Concepts. Using Predefined Shapes. Using Text. Positioning Shapes. Rotating Shapes. Scaling Shapes. Translating, Rotating, and Scaling Shapes. Performing Custom Shape Transforms (Advanced). Shading with Materials. Grouping Nodes. Instancing Shapes. Linking in Your Worlds. Creating Shapes with Faces, Lines, and Points. Building Materials to Shapes. Advanced Shading Techniques. Optimizing How VRML Draws Faces (Advanced). Mapping Textures. Lighting Your Worlds (Advanced). Shading Shapes with Advanced Materials. Controlling Detail (Advanced). Using Cameras. Providing Information About Your Worlds. Appendices. Index.

Erscheint lt. Verlag 1.12.1996
Zusatzinfo Illustrations (some col.)
Verlagsort New York
Sprache englisch
Maße 187 x 232 mm
Gewicht 1106 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Netzwerke
Mathematik / Informatik Informatik Theorie / Studium
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-471-14159-3 / 0471141593
ISBN-13 978-0-471-14159-4 / 9780471141594
Zustand Neuware
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