Learning Web-based Virtual Reality
Apress (Verlag)
978-1-4842-2709-1 (ISBN)
By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.
What You Will Learn
Experience WebVR, the WebVR API, and WebVR libraries
Make use of various pieces of VR hardware
See popular WebVR projects
Use A-Frame to build your own WebVR projects
Who This Book Is For
Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.
Tanay Pant is an Indian author, speaker, hacker, innovator and tech enthusiast. He is best known for his work on various books on computer science, open source contributions and his talks at technology conferences. He is the chief architect of Stock Wolf, a global virtual stock-trading platform that aims to impart practical education about stocks and markets. He is also an alumnus of the Mozilla Representative Program, and you can find his name listed in the credits of the Firefox web browser. You can also find articles written by him on web development at SitePoint and TutsPlus. Srushtika Neelakantam is a student in Computer Science major at Sir M. Visvesvaraya Institute of Technology, Bangalore. She is a Tech-Speaker at Mozilla and has spoken at various national and international tech conferences. She is a passionate developer in android and web platforms. She runs a Learning Club in Bangalore where she actively advocates for an open web and teaches webliteracy to the people in her region. She is a Mozilla Representative and is actively contributing to the Mozilla VR project. She’s part of the Campus Advisory Committee which aims at making contributions to Mozilla’s open source projects easier, for Campus students.
Chapter 1: Introduction to VR and WebVR.- Chapter 2: Understanding the WebVR API and Frameworks.- Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab.- Chapter 4: Introduction to A Frame.- Chapter 5: Building a VR Based Content Display.- Chapter 6: Building Your Own VR Society.- Chapter 7: Building a VR Based Movie Theatre.- Chapter 8: Version Controlling and Deploying Your Code on GitHub.
Erscheinungsdatum | 24.03.2017 |
---|---|
Zusatzinfo | 54 Illustrations, color; 7 Illustrations, black and white; XIV, 83 p. 61 illus., 54 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Web / Internet |
Informatik ► Weitere Themen ► Hardware | |
ISBN-10 | 1-4842-2709-3 / 1484227093 |
ISBN-13 | 978-1-4842-2709-1 / 9781484227091 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich