Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Learn Unity for Android Game Development - Adam Sinicki

Learn Unity for Android Game Development

A Guide to Game Design, Development, and Marketing

(Autor)

Buch | Softcover
248 Seiten
2017 | 1st ed.
Apress (Verlag)
978-1-4842-2703-9 (ISBN)
CHF 89,85 inkl. MwSt
Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more.
The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download.

What You Will Learn

Install Unity with the Android SDK

Understand and use scripts, prefabs and Android Studio

Design a great game

Build a game app

Add a bit of polish

Deploy for various Android devices

Build and deploy for 3D games, virtual reality and more

Promote your game and make money



Who This Book Is For
This book requires no previous experience with programming or game development of any kind.  Prior experience with the Android ecosystem recommended.  

Adam Sinicki has a lot of experience developing for Android having created the successful Multiscreen Multitasking and collaborated with YouTube and Coldfusion on the Voxis Launcher. Multiscreen Multitasking was pre-installed software on over 60,000 handsets from Celkon and Intex. Adam currently writes for the news site Android Authority where he has previously tackled this subject.

1: Why This is An Incredibly Exciting Time to Develop Games for Android.- 2: An Introduction to Unity and Getting Set Up.- 3: Finding Your Way Around Unity.- 4: Adding Physics and Getting Started With Coding.- 5: Filling the World with Prefabs, Effectors and Collectables.- 6: Adding Animation, Effects and the HUD.- 7: Making an Android App.- 8: Expanding the Game World With Checkpoints, Levels and Save Files.- 9: Adding More Game Elements – Springs, Moving Platforms, AI and More.- 10: Making the Game Fun and Optimized.- 11: An Introduction to 3D Game Development and Virtual Reality.- 12: How to Publish and Promote Your Android App.

Erscheinungsdatum
Zusatzinfo 199 Illustrations, color; 12 Illustrations, black and white; XIX, 248 p. 211 illus., 199 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Compilerbau
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Android • Development • Game • programming • UNITY • unity3d
ISBN-10 1-4842-2703-4 / 1484227034
ISBN-13 978-1-4842-2703-9 / 9781484227039
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Jürgen Sieben

Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 125,85
Das große Handbuch zum JavaScript-Framework

von Christoph Höller

Buch | Hardcover (2022)
Rheinwerk (Verlag)
CHF 55,85