Learn Unity for Android Game Development
Apress (Verlag)
978-1-4842-2703-9 (ISBN)
The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download.
What You Will Learn
Install Unity with the Android SDK
Understand and use scripts, prefabs and Android Studio
Design a great game
Build a game app
Add a bit of polish
Deploy for various Android devices
Build and deploy for 3D games, virtual reality and more
Promote your game and make money
Who This Book Is For
This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.
Adam Sinicki has a lot of experience developing for Android having created the successful Multiscreen Multitasking and collaborated with YouTube and Coldfusion on the Voxis Launcher. Multiscreen Multitasking was pre-installed software on over 60,000 handsets from Celkon and Intex. Adam currently writes for the news site Android Authority where he has previously tackled this subject.
1: Why This is An Incredibly Exciting Time to Develop Games for Android.- 2: An Introduction to Unity and Getting Set Up.- 3: Finding Your Way Around Unity.- 4: Adding Physics and Getting Started With Coding.- 5: Filling the World with Prefabs, Effectors and Collectables.- 6: Adding Animation, Effects and the HUD.- 7: Making an Android App.- 8: Expanding the Game World With Checkpoints, Levels and Save Files.- 9: Adding More Game Elements – Springs, Moving Platforms, AI and More.- 10: Making the Game Fun and Optimized.- 11: An Introduction to 3D Game Development and Virtual Reality.- 12: How to Publish and Promote Your Android App.
Erscheinungsdatum | 29.07.2017 |
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Zusatzinfo | 199 Illustrations, color; 12 Illustrations, black and white; XIX, 248 p. 211 illus., 199 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Theorie / Studium ► Compilerbau | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Android • Development • Game • programming • UNITY • unity3d |
ISBN-10 | 1-4842-2703-4 / 1484227034 |
ISBN-13 | 978-1-4842-2703-9 / 9781484227039 |
Zustand | Neuware |
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