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Developing Java Entertainment Applets - John P. Withers

Developing Java Entertainment Applets

(Autor)

Buch | Softcover
392 Seiten
1997
John Wiley & Sons Inc (Verlag)
978-0-471-16506-4 (ISBN)
CHF 39,10 inkl. MwSt
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A "second wave" Java book that shows experienced Java programmers how to create more sophisticated programmes. It points the way to making Web sites more fun and more interactive. The book covers such areas as: assessing Web pages and choose Java programmes; and 3D graphics programming.
what you need to know to: Manipulate the elements of a great interactive game Develop sophisticated Java games Apply Java skills to enhance your Web site Want to know what goes into creating an exciting, multimedia game? Find out how in Developing Java Entertainment Applets. John Withers arms Java programmers with all the know-how they need to develop interactive multimedia Java applets complete with 2D and 3D graphics, animation, sound effects, music, and more. Drawing upon his experience as both a professional game designer and Java programmer, John also teaches you the principles of good game design, overall design strategies that work, and an array of proven game programming solutions. Using examples taken from a number of popular games and shareware, he shows you how to implement those strategies and solutions in Java. And he supplies instructions on how to build several original games as a way to master more quickly the principles of good game design and become more proficient in Java.
Developing Java Entertainment Applets also provides you with: An introduction to Java programming fundamentals and more advanced techniques A comprehensive breakdown of design elements as illustrated in seven popular games The tools you need to design and implement a card game in Java The skills you need to develop your own set of reusable Java tools.

JOHN WITHERS is a programmer and professional game designer. He has worked for major companies in the computer games industry, including Fog Studies. He is also the author of five other game books.

An Introduction to Java. The Principles of Game Design. Game Design in Action. Java Fundamentals. More Advanced Techniques. Graphics, Sound, and Events. Implementing Designs. Multiplayer Gaming. Advanced Topics: The Gamelet Toolkit. Web Page Tricks. Index.

Erscheint lt. Verlag 14.4.1997
Zusatzinfo Illustrations
Verlagsort New York
Sprache englisch
Maße 235 x 190 mm
Gewicht 709 g
Themenwelt Informatik Netzwerke Mail Server
Informatik Programmiersprachen / -werkzeuge Java
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-471-16506-9 / 0471165069
ISBN-13 978-0-471-16506-4 / 9780471165064
Zustand Neuware
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