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Emotions and Affect in Human Factors and Human-Computer Interaction -

Emotions and Affect in Human Factors and Human-Computer Interaction

Myounghoon Jeon (Herausgeber)

Buch | Hardcover
624 Seiten
2017
Academic Press Inc (Verlag)
978-0-12-801851-4 (ISBN)
CHF 137,80 inkl. MwSt
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Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts.

The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing.

Dr. Myounghoon “Philart” Jeon is an Associate Professor in the Department of Cognitive and Learning Sciences and the Department of Computer Science at Michigan Tech and founding director of the Mind Music Machine Lab (https://sites.google.com/site/mindmusicmachinelab/). He also serves as a Director of the Center for Human-Centered Computing at the Institute of Computing and Cybersystems at Michigan Tech. His research focuses on HCI (Human-Computer Interaction) and HRI (Human-Robot Interaction), including Auditory Displays, Affective Computing, Assistive Technologies, Automotive User Interfaces, and Aesthetic Computing. His research has yielded more than 150 publications across top peer reviewed journals and conference proceedings. His research is currently supported by NIH (National Institutes of Health), DOT (Department of Transportation), FRA (Federal Railroad Association), Hyundai Motors Company, Equos Research Co., LTD., and MTTI (Michigan Tech Transportation Institute), etc. At Tech, he teaches Affective Design and Computing, Human Factors, Human Factors II: Multimodal Design and Measures, Human-Robot Interaction, Human-Centered Design among others. He serves as an Associate Editor of MIT Press Journal, Presence: Teleoperators and Virtual Environments and Affective Design Technical Committee of International Ergonomics Association (IEA). He has recently guest-edited journal special issues in "subliminal perception" (Presence) and "social cars and connected vehicles" (Pervasive and Mobile Computing), "arts and aesthetics in VR (Presence), and "sonic information design" (Ergonomics in Design). He actively works in international conferences - chairing programs and sessions, organizing workshops, and serving as program committee in AutomotiveUI, ICAD, HFES, CHI, MobileHCI, UbiComp, PersuasiveTech, etc. Dr. Jeon completed his MS and PhD degrees at Georgia Tech in Engineering Psychology and Human-Computer Interaction. His dissertation focused on the design of adaptive emotion regulation interfaces for drivers using auditory displays. He also earned his MS degree in Cognitive Sciences with a focus on Cognitive Engineering at Yonsei University in Korea and studied Film Scoring at the same University. Before returning to academia, Dr. Jeon worked for LG Electronics and Daum Communications as an HCI researcher, UX designer, and sound designer. Besides, he has led many industry projects in collaborations with General Electric, Samsung Electronics, Panasonic Automotive, Toyota, and Hyndai-Kia Motors Company, etc. These works have been recognized by awards, such as the IF Communication Design Award and the Korean Ergonomic Design Award, and best papers and posters in the flagship international conferences. He's leading a worship team in his church and teaching her daughter how to compose music and play various instruments. He lives in UP (Upper Peninsula), Michigan with his wife and 9 year old daughter (EunYool) whose name means "fragrant melody". * Philart means "love art".

Part I: Foundations of affective sciences 1. Emotions and Affect in Human Factors and Human–Computer Interaction: Taxonomy, Theories, Approaches, and Methods 2. Neural Mechanisms of Emotions and Affect 3. Mood Effects on Cognition: Affective Influences on the Content and Process of Information Processing and Behavior 4. Cross-Cultural Similarities and Differences in Affective Processing and Expression 5. On the Moral Implications and Restrictions Surrounding Affective Computing

Part II: Frameworks of affective sciences in human factors and human-computer interaction 6. Design and Emotional Experience 7. From Ergonomics to Hedonomics: Trends in Human Factors and Technology—The Role of Hedonomics Revisited 8. An Approach Through Kansei Science 9. Affective Computing: Historical Foundations, Current Applications, and Future Trends

Part III: Methodologies: introduction and evaluation of techniques 10. Affect/Emotion Induction Methods 11. Affect Measurement: A Roadmap Through Approaches, Technologies, and Data Analysis 12. The Role of Registration and Representation in Facial Affect Analysis 13. On Computational Models of Emotion Regulation and Their Applications Within HCI

Part IV: Applications: case studies and applied examples 14. Evolution of Emotion Driven Design 15. Affective Human–Robot Interaction 16. Computational Modeling of Cognition–Emotion Interactions: Theoretical and Practical Relevance for Behavioral Healthcare 17. Emotions in Driving

Part V: Emerging areas 18. Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being 19. Subliminal Perception or "Can We Perceive and Be Influenced by Stimuli That Do Not Reach Us on a Conscious Level?" 20. Physiological Computing and Intelligent Adaptation 21. Aesthetic Computing

Erscheinungsdatum
Verlagsort San Diego
Sprache englisch
Maße 152 x 229 mm
Gewicht 1130 g
Themenwelt Geisteswissenschaften Psychologie Sozialpsychologie
Informatik Software Entwicklung User Interfaces (HCI)
ISBN-10 0-12-801851-8 / 0128018518
ISBN-13 978-0-12-801851-4 / 9780128018514
Zustand Neuware
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