2D to VR with Unity5 and Google Cardboard
CRC Press (Verlag)
978-1-138-62886-1 (ISBN)
Dr. Roberto Dillon by a leading educator with more than ten years’ experience in the field of game design and development.
Section I Our First Game
Chapter 1: Getting Around in Unity
Chapter 2: Setting Up a Platform Game
Chapter 3: Running and Jumping
Chapter 4: Sound and More
Chapter 5: Scoring and Final Touches
Section II Building a Match 3 Game for PC and Mobile
Chapter 6: Game and Music Managers
Chapter 7: "Jem Matcher:" Part 1
Chapter 8: "Jem Matcher:" Part 2
Chapter 9: Moving to Mobile
Section III Developing a 3D Game for PC and VR
Chapter 10: Terrain and First Person Character
Chapter 11: Enemies and Path Finding
Chapter 12: Introduction to VR and Google Cardboard
Chapter 13: Porting to VR
Section IV Advanced Topics
Chapter 14: Physics
Chapter 15: Introduction to Shaders
Chapter 16: Setting up Unity Ads, IAPs, and Analytics
Erscheinungsdatum | 25.05.2017 |
---|---|
Zusatzinfo | 188 Line drawings, black and white; 2 Halftones, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 498 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-62886-7 / 1138628867 |
ISBN-13 | 978-1-138-62886-1 / 9781138628861 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich