E-Learning and Games
10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
Seiten
2016
|
1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-40258-1 (ISBN)
Springer International Publishing (Verlag)
978-3-319-40258-1 (ISBN)
This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.
The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
E-learning and game; graphics.- Imaging and applications.- Intelligent data analytics and visualization.
Erscheinungsdatum | 08.10.2016 |
---|---|
Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XIV, 426 p. 239 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Weitere Themen ► Hardware |
Schlagworte | Agent-based model • Applications • augmented reality • authoring tools • automomic learning • Complexity • Computer Science • conference proceedings • Data Management • E-Book • game visualization • Informatics • mobile and personal devices • Multimedia Applications • multiplayer online games • personal computing • Recurrent Neural Network • Research • Serious Game • simulation algorithm • Text Mining • time complexity • urban computing • Virtual Education • Visualization |
ISBN-10 | 3-319-40258-7 / 3319402587 |
ISBN-13 | 978-3-319-40258-1 / 9783319402581 |
Zustand | Neuware |
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