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E-Learning and Games -

E-Learning and Games

10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
Buch | Softcover
XIV, 426 Seiten
2016 | 1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-40258-1 (ISBN)
CHF 74,85 inkl. MwSt

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.

The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

E-learning and game; graphics.- Imaging and applications.- Intelligent data analytics and visualization.

Erscheinungsdatum
Reihe/Serie Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Zusatzinfo XIV, 426 p. 239 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Weitere Themen Hardware
Schlagworte Agent-based model • Applications • augmented reality • authoring tools • automomic learning • Complexity • Computer Science • conference proceedings • Data Management • E-Book • game visualization • Informatics • mobile and personal devices • Multimedia Applications • multiplayer online games • personal computing • Recurrent Neural Network • Research • Serious Game • simulation algorithm • Text Mining • time complexity • urban computing • Virtual Education • Visualization
ISBN-10 3-319-40258-7 / 3319402587
ISBN-13 978-3-319-40258-1 / 9783319402581
Zustand Neuware
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