20 Games To Create With Scratch
Seiten
2016
Words & Pictures (Verlag)
978-1-78493-664-8 (ISBN)
Words & Pictures (Verlag)
978-1-78493-664-8 (ISBN)
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Become a super-coder and build your knowledge over five levels with key coding concepts explained in every chapter. By the end of the book, you’ ll learn what makes a good game and how you can create your own to impress your friends!
Become a super-coder and learn how to code your very own computer games using Scratch software! Create all types of popular games from Snake and Brick Bouncer to driving and action games with easy-to-follow, illustrated step-by-step instructions. Build your knowledge over five levels with key coding concepts explained in every chapter and by the end of the book, you’ll learn what makes a good game and how to create your own to impress your friends!
Become a super-coder and learn how to code your very own computer games using Scratch software! Create all types of popular games from Snake and Brick Bouncer to driving and action games with easy-to-follow, illustrated step-by-step instructions. Build your knowledge over five levels with key coding concepts explained in every chapter and by the end of the book, you’ll learn what makes a good game and how to create your own to impress your friends!
Max Wainewright has written over 20 educational software titles for children, and many books on Coding. His programs and websites have won a number of awards including BETT, ERA and Practical Pre-School Gold Awards and are used by children throughout the world. In recent years Max designed and developed Espresso Coding – a website used by many thousands of schools to teach coding (now called DE Coding and a part of Discovery Learning). Max lives in London with his wife and two children, and teaches coding 3 days a week in a local Primary school.
Erscheinungsdatum | 07.09.2016 |
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Sprache | englisch |
Maße | 190 x 246 mm |
Themenwelt | Kinder- / Jugendbuch ► Sachbücher ► Naturwissenschaft / Technik |
Schulbuch / Wörterbuch | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-78493-664-2 / 1784936642 |
ISBN-13 | 978-1-78493-664-8 / 9781784936648 |
Zustand | Neuware |
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