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Macromedia Flash MX Developer's Guide - P.S. Woods

Macromedia Flash MX Developer's Guide

(Autor)

Buch | Softcover
840 Seiten
2002 | 2nd ed.
Osborne/McGraw-Hill (Verlag)
978-0-07-219559-0 (ISBN)
CHF 64,55 inkl. MwSt
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High-demand-Flash skills and techniques are essential for anyone involved in Web motion. This book provides users with the tools useful for the production process and create professional applications. It contains developer's tips on managing file size and working with sound and interactivity features. It accompanies a CD-ROM.
High-demand-Flash skills and techniques are essential for anyone involved in Web motion - and this book delivers the goods. It gives advanced developers everything they'll need to extend the already extensive functionality of Flash. It provides intermediate to advanced users with the tools necessary to master the production process and create professional applications. It is an ultimate resource-filled with developer's tips on managing file size and working with sound and interactivity features. It includes CD-ROM featuring code from the book.

P.S. Woods (Seneca Falls, NY) is a freelance Web developer and consultant. He has contributed many articles and product reviews to the Flash community through the Web Developers' Virtual Library (www.wdvl.com). In his consulting career, he has been retained by clients as small as a storefront ISP in the Mojave desert and as large as Price Waterhouse Coopers.

Part I: Flash Components 1: Flash Native Tools 2: Managing Project Assets 3: Creating Printable Flash Part II: Design Fundamentals for Flash Developers 4: The Fundamentals of Design 5: Color Theory 6: Typography for Flash 7: Using Other Vector Illustration Tools with Flash Part III: Flash and the Web Browser 8: Introduction to Scripting, Using JavaScript 9: JavaScript Objects and Practical Applications 10: Bridged Applications with JS and AS Part IV: ActionScript 11: Overview of Flash ActionScript 12: All About MovieClips 13: Scripting with Objects and Inheritance 14: Mouse and Keyboard Interactivity 15: 2-D Motion in the Flash Universe 16: Web Data and Site Architecture Part V: Connectivity and Server-Side Processing 17: Web Server Basics 18: Putting the Server to Work: PHP 19: MySQL 20: XML: Structured Data for Flash 21: Dynamic SWF Creation with Generator and Swift-Generator Part VI: Optimization: Processor Demands and File Size 22: Optimizing Visual Elements for Streaming 23: A Sensible Audio Workflow 24: Streaming Tips, Tricks, and Guidelines Part VII: Using Flash for Offline Multimedia 25: SWF Studio 26: QuickTime and Flash Native Video 27: Using Flash in Director Part VIII: 3-D for Flash Developers 28: Introduction to Basic Concepts of 3-D and Blender 29: Overview of Standard 3-D Techniques Using Blender 30: Converting 3-D Animation to Flash 31: Survey of Tools for Flash 3-D Part IX: Appendixes Appendix A: Examples of Problematic Actions Appendix B: Additional Resources by Chapter Subject

Erscheint lt. Verlag 1.5.2002
Zusatzinfo illustrations
Verlagsort New York
Sprache englisch
Maße 188 x 228 mm
Gewicht 1687 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 0-07-219559-2 / 0072195592
ISBN-13 978-0-07-219559-0 / 9780072195590
Zustand Neuware
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