The Game Worlds of Jason Rohrer
Seiten
2016
MIT Press (Verlag)
978-0-262-52911-2 (ISBN)
MIT Press (Verlag)
978-0-262-52911-2 (ISBN)
A generously illustrated volume that documents the career of Jason Rohrer, one of the most heralded art game designers working today.
A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vibrant history of the field. His games range from the elegantly simple to others of almost Byzantine complexity. Passage (2007)-acquired by the Museum of Modern Art in New York-uses game rules and procedurals to create a contemporary memento mori that captures an entire lifetime in five minutes. In Chain World (2011), each subsequent player of the game's single copy modifies the rules of the universe. A Game for Someone (2013) is a board game sealed in a box and buried in the Mojave Desert, with a list of one million potential sites distributed to Rohrer's fan base. (Rohrer estimated that it would take two millennia of constant searching to find the game.) With Chain World and A Game for Someone, Rohrer became the first designer to win the prestigious Game Challenge Design award twice.
This book, and the exhibition it accompanies, offers a comprehensive account of the artist's oeuvre. The book documents all seventeen of Rohrer's finished games, as well as sketches, ephemera, and related material, with color images throughout. It includes entries on individual games (with code in footnotes), artist interviews, artist writings, commentary by high scorers, and interpretive texts. Two introductory essays view Rohrer's work in the contexts of game studies and art history.
Exhibition
The Davis Museum at Wellesley College
February-June 2016
A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vibrant history of the field. His games range from the elegantly simple to others of almost Byzantine complexity. Passage (2007)-acquired by the Museum of Modern Art in New York-uses game rules and procedurals to create a contemporary memento mori that captures an entire lifetime in five minutes. In Chain World (2011), each subsequent player of the game's single copy modifies the rules of the universe. A Game for Someone (2013) is a board game sealed in a box and buried in the Mojave Desert, with a list of one million potential sites distributed to Rohrer's fan base. (Rohrer estimated that it would take two millennia of constant searching to find the game.) With Chain World and A Game for Someone, Rohrer became the first designer to win the prestigious Game Challenge Design award twice.
This book, and the exhibition it accompanies, offers a comprehensive account of the artist's oeuvre. The book documents all seventeen of Rohrer's finished games, as well as sketches, ephemera, and related material, with color images throughout. It includes entries on individual games (with code in footnotes), artist interviews, artist writings, commentary by high scorers, and interpretive texts. Two introductory essays view Rohrer's work in the contexts of game studies and art history.
Exhibition
The Davis Museum at Wellesley College
February-June 2016
Michael Maizels is the Mellon New Media Curator/Lecturer at the Davis Museum at Wellesley College. He is the author of Barry Le Va: The Aesthetic Aftermath. Patrick Jagoda is Assistant Professor in the Department of English at the University of Chicago and cofounder of the Game Changer Chicago Design Lab.
Erscheinungsdatum | 29.02.2016 |
---|---|
Reihe/Serie | The MIT Press |
Zusatzinfo | 80; 80 Illustrations |
Sprache | englisch |
Maße | 159 x 229 mm |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-262-52911-4 / 0262529114 |
ISBN-13 | 978-0-262-52911-2 / 9780262529112 |
Zustand | Neuware |
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