Video Games and Gaming Culture
Seiten
2016
Routledge
978-1-138-81125-6 (ISBN)
Routledge
978-1-138-81125-6 (ISBN)
- Titel z.Zt. nicht lieferbar
- Portofrei ab CHF 40
- Auch auf Rechnung
- Artikel merken
Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gaming technology are increasingly applied to other ends, including for educational, political, and military purposes. Perhaps unsurprisingly, therefore, the cultural, social, and economic significance of games and gaming is now profound, and ripe for scholarly scrutiny and study.
As research continues to flourish as never before, this major new reference resource from Routledge’s Critical Concepts in Media and Cultural Studies series offers a multi-dimensional overview of games and gaming culture and brings together in four volumes the very best foundational and cutting-edge scholarship.
Edited by the field’s leading scholar, Mark J. P. Wolf, the collection encompasses the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives. The materials gathered explore issues of game design and development, provide close analysis of games as cultural artefacts, and address issues of policy, such as those related to race, class, gender, and sexuality.
Video Games and Gaming Culture is supplemented by a comprehensive index and includes a full introduction, newly written by the editor.
As research continues to flourish as never before, this major new reference resource from Routledge’s Critical Concepts in Media and Cultural Studies series offers a multi-dimensional overview of games and gaming culture and brings together in four volumes the very best foundational and cutting-edge scholarship.
Edited by the field’s leading scholar, Mark J. P. Wolf, the collection encompasses the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives. The materials gathered explore issues of game design and development, provide close analysis of games as cultural artefacts, and address issues of policy, such as those related to race, class, gender, and sexuality.
Video Games and Gaming Culture is supplemented by a comprehensive index and includes a full introduction, newly written by the editor.
Part 1: Defining Video Game Studies
Part 2: Game Studies Classics
Part 3: History and Historiographical Concerns
Part 4: Video Game Design and Formal Aspects
Part 5: Video Game Theory, Methodology, and Analysis
Part 6: Embodiment and Identity
Part 7: Play, Control, and The Magic Circle
Part 8: Threat, Aggression, and Violence
Part 9: Video Games and Education
Part 10: Video Games and Culture
Erscheint lt. Verlag | 8.4.2016 |
---|---|
Reihe/Serie | Critical Concepts in Media and Cultural Studies |
Zusatzinfo | 41 Tables, black and white; 172 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 2948 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Sozialwissenschaften ► Kommunikation / Medien ► Allgemeines / Lexika | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 1-138-81125-4 / 1138811254 |
ISBN-13 | 978-1-138-81125-6 / 9781138811256 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |