Successful ScrumButt
CRC Press (Verlag)
978-1-138-83853-6 (ISBN)
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Converting to scrum can be a challenge for any team, but it is particularly painful for part time, virtual, and student teams. Successful Scrumbutt helps teams quickly learn scrum project management and adapt it to their unique situations. Author Noah Dyer illustrates key techniques for maintaining a team's productivity and enthusiasm for a project across its lifetime in fun, engaging, and slightly irreverent ways.
Successful Scrumbutt includes:
Step by step instructions to convert projects to scrum.
Spreadsheets that can be used to manage projects of any complexity with scrum.
Planning poker cards that make scrum planning activities easier and feel more official.
Thought provoking questions to teach new scrum practitioners how to find creative solutions to the problems they will face.
Noah Dyer is the Vice President of Marketing Strategies at On Advertising, where he oversees all project management activity and, of course, strategic planning. He was formerly a Professor of Game Production and Programming at the University of Advancing Technology in Arizona, where he was responsible for facilitating collaboration between the University’s’ Game Studio and the video game industry at large. He was also charged with fostering tighter collaboration between the game art and animation, game programming, game design, and game production degree programs.
Chapter 1: How I Came to Scrum
Chapter 2: Why Is Scrum the Solution?
Chapter 3: Why Scrumbutt
Chapter 4: How to Use This Book
Chapter 5: The First Secret of Scrum: The Product Owner
Chapter 6: The Second Secret of Scrum: The Product Backlog
Chapter 7: The Third Secret of Scrum: The Superheroes
Chapter 8: The Fourth Secret of Scrum: Sprint Planning and the Sprint
Chapter 9: The Fifth Secret of Scrum: The Scrum Master and Scrum Coach
Chapter 10: The Sixth Secret of Scrum: Daily Standups
Chapter 11: The Seventh Secret of Scrum: Sprint Reviews and Retrospectives
Chapter 12: Do It!
Erscheint lt. Verlag | 8.12.2016 |
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Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-83853-5 / 1138838535 |
ISBN-13 | 978-1-138-83853-6 / 9781138838536 |
Zustand | Neuware |
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