Android Programming Concepts
Seiten
2015
Jones and Bartlett Publishers, Inc (Verlag)
978-1-284-07070-5 (ISBN)
Jones and Bartlett Publishers, Inc (Verlag)
978-1-284-07070-5 (ISBN)
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Using a hands-on, student-friendly approach, Android Programming Concepts provides a comprehensive foundation for the development of mobile applications for devices and tablets powered by Android. This text offers in-depth coverage of the topics outlined by the official Android developer API guides, leading a programmer with object oriented programming skills through the app development process. Each chapter features a collection of well-designed and classroom tested lab examples, providing an opportunity to apply specific Android concepts while supported by visual guides, explanations, and code listings.
Key Features:
•Android Studio, the official development environment by Google, is used to develop all applications
•Includes 44 practical and interesting lab examples linked to real-world mobile problems, including constructing games with moving graphics and responding to sensor data
•Mobile programming commences in Chapter 1 with the development of two native Android applications, beginning with a problem statement and storyboard and ending with an executable app
•Each chapter concludes with skill-oriented questions designed to test comprehension of key concepts
Using a hands-on, student-friendly approach, Android Programming Concepts provides a comprehensive foundation for the development of mobile applications for devices and tablets powered by Android. This text offers in-depth coverage of the topics outlined by the official Android developer API guides, leading a programmer with object oriented programming skills through the app development process. Each chapter features a collection of well-designed and classroom tested lab examples, providing an opportunity to apply specific Android concepts while supported by visual guides, explanations, and code listings.
Key Features:
•Android Studio, the official development environment by Google, is used to develop all applications
•Includes 44 practical and interesting lab examples linked to real-world mobile problems, including constructing games with moving graphics and responding to sensor data
•Mobile programming commences in Chapter 1 with the development of two native Android applications, beginning with a problem statement and storyboard and ending with an executable app
•Each chapter concludes with skill-oriented questions designed to test comprehension of key concepts
Trish Cornez is a mobile app developer and senior lecturer in Computer Science at the Unviersity of Redlands. Trish has taught Android programming since 2010. Richard Cornez is a faculty member of the University of Redlands Mathematics and Computer Science Department, where he teaches courses that blend programming with Mathematics.
Verlagsort | Sudbury |
---|---|
Sprache | englisch |
Gewicht | 1021 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
ISBN-10 | 1-284-07070-0 / 1284070700 |
ISBN-13 | 978-1-284-07070-5 / 9781284070705 |
Zustand | Neuware |
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