Hello Raspberry Pi!
Seiten
2016
Manning Publications (Verlag)
978-1-61729-245-3 (ISBN)
Manning Publications (Verlag)
978-1-61729-245-3 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi.
The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework!
Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds.
What's Inside
Learn Python with fun examples
Write games and control electronics
Use Pygame for video game sounds and graphics
Loaded with programming exercises
About the Reader
To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed.
The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework!
Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds.
What's Inside
Learn Python with fun examples
Write games and control electronics
Use Pygame for video game sounds and graphics
Loaded with programming exercises
About the Reader
To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed.
Ryan Heitz is a teacher, programmer, maker, father, and big kid. He is the co-founder of Ideaventions, an educational organization that is changing STEM education. He specializes in creating classes and teaching kids how to experience code in a fun and engaging way. As a programmer, Ryan has developed software for everything from NASA data collection systems to web mapping applications.
Erscheint lt. Verlag | 14.1.2016 |
---|---|
Verlagsort | New York |
Sprache | englisch |
Maße | 233 x 189 mm |
Gewicht | 552 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
Informatik ► Web / Internet ► Web Design / Usability | |
Informatik ► Weitere Themen ► Hardware | |
ISBN-10 | 1-61729-245-1 / 1617292451 |
ISBN-13 | 978-1-61729-245-3 / 9781617292453 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
alles, was Sie über Gestaltung im Web wissen sollten
Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85
das umfassende Handbuch
Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 69,85