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Learning Virtual Reality - Tony Parisi

Learning Virtual Reality

(Autor)

Buch | Softcover
166 Seiten
2015
O'Reilly Media (Verlag)
978-1-4919-2283-5 (ISBN)
CHF 37,65 inkl. MwSt
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms-OculusVR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium.
Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung's Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google's Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer

Tony Parisi is an entrepreneur and career CTO/software architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to build great products.

Erscheint lt. Verlag 15.12.2015
Verlagsort Sebastopol
Sprache englisch
Maße 178 x 234 mm
Gewicht 304 g
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-4919-2283-4 / 1491922834
ISBN-13 978-1-4919-2283-5 / 9781491922835
Zustand Neuware
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