Game Art
No Starch Press (Verlag)
978-1-59327-665-2 (ISBN)
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games.
A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create.
Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.
Art from:
Akaneiro: Demon Hunters • Alice: Madness Returns • American McGee’s Alice • Atelier Escha & Logy • Atelier Meruru • Atelier Rorona • Atelier Shallie • Atelier Totori • Bientôt l’été • Bladestorm: Nightmare • Child of Light • Contrast • D4: Dark Dreams Don’t Die • Dead or Alive 5 • Deception IV • Dragon Age: Inquisition • Dynasty Warriors • escapeVektor • Fairy Fencer F • Fatal Frame II • Final Fantasy XIV: A Realm Reborn • flowmo • Gamebook Adventures • The Graveyard • Hyperdimension Neptunia • KILLER IS DEAD • LOLLIPOP CHAINSAW • Luxuria Superbia • Malevolence: The Sword of Ahkranox • Monster Monpiece • NaissanceE • Never Alone • Ninja Gaiden 3 • The Path • Samurai Warriors • Shadows of the DAMNED • Sorcery Saga: Curse of the Great Curry God • Spirit Hunters Inc • Sunset • Tengami
Interviews with:
Peter Budziszewski and Tamara Schembri • Amy Fredeen and Alan Gershenfeld • Auriea Harvey and Michaël Samyn • Yosuke Hayashi • Keisuke Kikuchi • Makoto Kitano • Mike Laidlaw • American McGee • Naoko Mizuno and Tsunako • Alex Norton • Yoshito Okamura • Jean-François Poirier • Guillaume Provost • Neil Rennison • Jennifer Schneidereit • Mavros Sedeño • SUDA51 • Hidetaka Suehiro • Akihiro Suzuki and Hisashi Koinuma • Nic Watt • Naoki Yoshida
Matt Sainsbury is an Australian art critic who has been writing about video games for 15 years. Sainsbury's work has appeared in the Official PlayStation 2 Magazine, GamePro, PC World, and PC Game Zone. He is currently the founder and editor-in-chief of DigitallyDownloaded.net, a website publishing news and reviews of the latest in digital gaming.
250 pages of vibrant video game art.
Mashable
A must have for video game super fans, and anyone searching for a deeper look inside gaming as a whole.
Games Fiends
If you have any interest in games, visual arts, interactive arts, or the creative process in general, Game Art is very much worth your time. It’s also a handsome enough volume that it makes for a great gift.
Noiseless Chatter
Inspiring...I highly recommend picking it up if you have any interest in game development (or know someone else who does) or need something accessible to share your love of games with someone new to the medium.
Pixelkin
Game Art is a love letter to the art of games—not just to the graphics, but to the artistic impulses of some of the most innovative minds in the industry.
Videodame
Gorgeous...For the committed gamer, there is no finer tribute.
Under the Radar Magazine
Celebrates the dynamic beauty of this very modern art form.
The Daily Beast
Erscheint lt. Verlag | 1.9.2015 |
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Verlagsort | Daly City, California |
Sprache | englisch |
Maße | 211 x 260 mm |
Gewicht | 1114 g |
Einbandart | kartoniert |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Computerspiel • Computerspieldesign • Computerspielentwicklung • Game Art • Game Design • Game Studies • Spieledesign • Spieleentwicklung • Videospiel • Videospiele als Kunst |
ISBN-10 | 1-59327-665-6 / 1593276656 |
ISBN-13 | 978-1-59327-665-2 / 9781593276652 |
Zustand | Neuware |
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