Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Computer Games -

Computer Games

Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers
Buch | Softcover
XII, 165 Seiten
2015 | 2014
Springer International Publishing (Verlag)
978-3-319-14922-6 (ISBN)
CHF 74,85 inkl. MwSt
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Minimizing simple and cumulative regret in Monte-Carlo tree search.- on robustness of CMAB algorithms.- Experimental approach.- Job-level algorithms for "Connect6" opening position analysis.- Monte-Carlo tree search and minimax hybrids with heuristic evaluation functions.- Monte-Carlo tree search for the game of "7 Wonders".- Small and large MCTS playouts applied to Chinese Dark Chess Stochastic Game.- On the complexity of general game playing.- Efficient grounding of game descriptions with tabling.- SHPE: HTN planning for video games.- Predicting player disengagement in online games.- Coordinating dialogue systems and stories through behavior composition.

Erscheint lt. Verlag 7.1.2015
Reihe/Serie Communications in Computer and Information Science
Zusatzinfo XII, 165 p. 54 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 293 g
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Informatik Weitere Themen Hardware
Schlagworte Artificial Intelligence • Computer Games • game tree search • Intelligent Agents • interactive games • Monte Carlo methods • multi-agent planning • Multi-agent Systems • Planning and Scheduling • planning for deterministic actions • planning under uncertainty • randomized search • Search Methodologies • sequential decision making
ISBN-10 3-319-14922-9 / 3319149229
ISBN-13 978-3-319-14922-6 / 9783319149226
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Eine kurze Geschichte der Informationsnetzwerke von der Steinzeit bis …

von Yuval Noah Harari

Buch | Hardcover (2024)
Penguin (Verlag)
CHF 39,20