Cultural Computing
Springer Berlin (Verlag)
978-3-642-42315-4 (ISBN)
Multiple Format Search and Rescue Robot as a Competitive Arena.- An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums.- A Machine That Daydreams.- Cluster Analysis for Personalised Mobile Entertainment Content.- Auto-explanation System: Player Satisfaction in Strategy-Based Board Games.- Comparing Binarisation Techniques for the Processing of Ancient Manuscripts.- Complex Game Design Modeling.- Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument.- 3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts.- Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software.- Creating Memory: Reading a Patching Language.- The Promise of Fuzzy Logic in Generalised Music Composition.- Structuralism, Attitude and the Computer: Questioning the Notion of "Cultural Computing".- Looking for Culture in Video Games: Three Conceptual Approaches.- Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations.- Interactivity in Games: The Player's Engagement.- Co-production and Co-creation: Creative Practice in Social Inclusion.- Opening the Can: Public Interaction with Ready-Made Contents.- Cultural Computing - How to Investigate a Form of Unconscious User Experiences in Mixed Realities.- Emotions as a Communication Medium between the Unconscious and the Conscious.- Emotional Expression of Korean Dance Assisted by a Virtual Environment System.- Machine-Made Puzzles and Hand-Made Puzzles.- Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software.- Entertainment and Its Future.
Erscheint lt. Verlag | 13.11.2014 |
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Reihe/Serie | IFIP Advances in Information and Communication Technology |
Zusatzinfo | XII, 244 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 397 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Schlagworte | augmented reality • board games • cultural computing • Design • Game Design • Haptic Interfaces • haptic modelling • Haptics • HCI • microtonal • mixed reality • music composition • Robotics • User Experience • User Experience (UX) |
ISBN-10 | 3-642-42315-9 / 3642423159 |
ISBN-13 | 978-3-642-42315-4 / 9783642423154 |
Zustand | Neuware |
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