The American Bar Association's Legal Guide to Video Game Development
Seiten
2015
American Bar Association (Verlag)
978-1-62722-928-9 (ISBN)
American Bar Association (Verlag)
978-1-62722-928-9 (ISBN)
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A resource for burgeoning video game creators with an idea, in need of a guide for taking an idea and creating a product, from beginning to end. This book is suitable for entertainment and intellectual property lawyers; established video game developers; art, design, trade, and law schools; or just burgeoning artists with an idea.
This is the authoritative handbook you need to make your dream of producing a video game come true. Included in each chapter are the relevant forms for each phase of production, as well as helpful tips on negotiation and decoding legalese. Written by experienced lawyers who work with video game developer clients, this is the inside guide to the process of taking an idea and creating a product, from beginning to end. You'll learn the in's and out's of the legal aspects of video game production including: * Patents, Copyright and Trademarks* Business and Finance Issues* Risk and Insurance* Intellectual Property Agreements It's a practical, prescriptive book perfect for entertainment and intellectual property lawyers; established video game developers; art, design, trade, and law schools; or just burgeoning artists with an idea. A CD-ROM is not included in this version.
This is the authoritative handbook you need to make your dream of producing a video game come true. Included in each chapter are the relevant forms for each phase of production, as well as helpful tips on negotiation and decoding legalese. Written by experienced lawyers who work with video game developer clients, this is the inside guide to the process of taking an idea and creating a product, from beginning to end. You'll learn the in's and out's of the legal aspects of video game production including: * Patents, Copyright and Trademarks* Business and Finance Issues* Risk and Insurance* Intellectual Property Agreements It's a practical, prescriptive book perfect for entertainment and intellectual property lawyers; established video game developers; art, design, trade, and law schools; or just burgeoning artists with an idea. A CD-ROM is not included in this version.
Ross Dannenberg is an attorney in the Washington, D.C. office of Banner & Witcoff Ltd., and handles a wide-range of intellectual property issues, including video game-related issues. He lives in Washington, D.C.
Erscheint lt. Verlag | 15.7.2015 |
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Verlagsort | Chicago, IL |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Informatik ► Web / Internet ► Web Design / Usability | |
Recht / Steuern ► Allgemeines / Lexika | |
Recht / Steuern ► EU / Internationales Recht | |
ISBN-10 | 1-62722-928-0 / 1627229280 |
ISBN-13 | 978-1-62722-928-9 / 9781627229289 |
Zustand | Neuware |
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