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GPU Pro 6 -

GPU Pro 6

Advanced Rendering Techniques

Wolfgang Engel (Herausgeber)

Buch | Hardcover
588 Seiten
2015
Apple Academic Press Inc. (Verlag)
978-1-4822-6461-6 (ISBN)
CHF 136,15 inkl. MwSt
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The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.

Wolfgang Engel

Geometry Manipulation. Rendering. Global Illumination Effects. Shadows. 3D Engine Design. GPGPU.

Erscheint lt. Verlag 11.9.2015
Zusatzinfo 16 Tables, black and white; 279 Illustrations, color
Verlagsort Oakville
Sprache englisch
Maße 191 x 235 mm
Gewicht 3000 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4822-6461-7 / 1482264617
ISBN-13 978-1-4822-6461-6 / 9781482264616
Zustand Neuware
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