Learning Unity 2D Game Development by Example
Packt Publishing Limited (Verlag)
978-1-78355-904-6 (ISBN)
Book DescriptionWhat you will learn
Who this book is for
Venita Pereira is hugely passionate about games having grown up on games since she was 7 years old. She is a games connoisseur who enjoys all types of gamesno game is too big or too smalland a technology geek who enjoys all things technical. She studied at the University of Pretoria and holds a Bachelor's degree in Information Science, specializing in Multimedia, and over 7 years' experience working in the gaming industry. She has worked on all platforms, including console, PC, and mobile, on a wide range of genres. Venita Pereira has worked for some of the biggest AAA companies, namely, Climax, Team17 Digital Ltd., Ideaworks3D, Jagex, SEGA, and Full Fat and for some of the biggest publishers: Activision, Square Enix, EA, and Hasbro. Her softography includes Sonic Dash, Sonic Jump, Stellar Dawn MMO, Transformers: Dark of the Moon, King of the Course Golf, Lara Croft and the Guardian of Light, Alien Breed Trilogy, Leisure Suit Larry: Box Office Bust, and Elveon.
Table of Contents
Getting to know Unity
Setting the Scene
Add some character
Code Control
What?s your input?
Game #1: Roguelike
Game #2: Classic Arcade
Game #3: Endless Runner
Game #4: Physics Game
You are ready!
Erscheint lt. Verlag | 25.8.2014 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-78355-904-7 / 1783559047 |
ISBN-13 | 978-1-78355-904-6 / 9781783559046 |
Zustand | Neuware |
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