Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Beginning Java 8 Games Development - Wallace Jackson

Beginning Java 8 Games Development

(Autor)

Buch | Softcover
492 Seiten
2014 | 1st ed.
Apress (Verlag)
978-1-4842-0416-0 (ISBN)
CHF 74,85 inkl. MwSt
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.

Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.

After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.

1. Setting Up a Java 8 Game Development Environment 2. Setting Up Your Java 8 IDE 3. A Java 8 Primer 4. An Introduction to JavaFX 8 5. An Introduction to Game Design 6. The Foundation of Game Design 7. The Foundation of Game Play Loop 8. Creating Your Actor Engine 9. Controlling Your Action Figure 10. Directing the Cast of Actors 11. Moving Your Action Figure in 2D 12. Setting Boundaries for Your Action Figure in 2D 13. Animating Your Action Figure States 14. Setting Up the Game Environment 15. Implementing Game Audio Assets 16. Collision Detection 17. Enhancing Game Play

Zusatzinfo 356 Illustrations, black and white; XXII, 492 p. 356 illus.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Programmiersprachen / -werkzeuge Java
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Compilerbau
Mathematik / Informatik Informatik Web / Internet
Informatik Weitere Themen Computerspiele
Schlagworte Computerspiele (Programmierung/Entwicklung) • Java 8 (Programmiersprache); Spez. Anwendungsbereiche
ISBN-10 1-4842-0416-6 / 1484204166
ISBN-13 978-1-4842-0416-0 / 9781484204160
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
mit über 150 Workouts in Java und Python

von Luigi Lo Iacono; Stephan Wiefling; Michael Schneider

Buch (2023)
Carl Hanser (Verlag)
CHF 41,95
Einführung, Ausbildung, Praxis

von Christian Ullenboom

Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 69,85