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Game Development Tool Essentials - Paula Berinstein, Remi Arnaud, Alessandro Ardolino, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Don Olmstead, Fabrice Robinet, Christian Ronchi, Rita Turkowski, Robert Walter, Gustavo Samour

Game Development Tool Essentials (eBook)

eBook Download: PDF
2014 | 1st ed.
XIX, 220 Seiten
Apress (Verlag)
978-1-4302-6701-0 (ISBN)
Systemvoraussetzungen
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Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. 

This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you're a game developer, you need Game Development Tool Essentials.

  • Covers readily available tools and tools developers can build themselves.
  • Presents 96 code samples, 81 illustrations, and end-of-chapter references.
  • Special chapter on moving tools to the cloud.



Paula Berinstein is the author of numerous how-to books and articles and former producer/host of The Writing Show podcast. She wrote the COLLADA CTS for the Khronos Group and is a former member of the Khronos COLLADA work group.


Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you're a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.

Paula Berinstein is the author of numerous how-to books and articles and former producer/host of The Writing Show podcast. She wrote the COLLADA CTS for the Khronos Group and is a former member of the Khronos COLLADA work group.

Part 1: Asset and Data ManagementPlug-in based Asset Compiler ArchitectureAsset Data ManagementPart 2: Geometry and Models3D Format ConversionBuilding Procedural Geometry Using MAXScriptA Uniform Geometry Workflow for Animated Feature FilmsRock-solid Content Pipeline with the COLLADA Conformance Test SuiteRendering COLLADA Assets on Mac OS X with Scene KitCOLLADA Exporter for Unity Developers in the Unity Asset StorePart 3: Web ToolsUtilizing HTML, CSS, and JavaScript to Create Rich Debugging InformationMoving Tools to the Cloud: Control, Configure, and Monitor your Game with WebSocketPart 4: ProgrammingDecoupling Game Tool GUIs from Core Editing OperationsBuilding a Game Prototyping Tool for Android Mobile DevicesEngineering Domain-specific Languages for Games

Erscheint lt. Verlag 14.6.2014
Zusatzinfo XIX, 220 p. 84 illus.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-4302-6701-1 / 1430267011
ISBN-13 978-1-4302-6701-0 / 9781430267010
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