Minimalist Game Design
Seiten
2021
Crc Press Inc (Verlag)
978-1-4665-8179-1 (ISBN)
Crc Press Inc (Verlag)
978-1-4665-8179-1 (ISBN)
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Guided by the theory of design minimalism where the predominant goal is to craft a game where nothing in the design is superfluous or used by coincidence, but carefully chosen to increase the accessibility, improve the interface, and meaningfully contribute to the game, Nealen and Saltsman (Award-winning Indie game designers) demonstrate how to find the smallest possible subset of mechanics and interfaces that lead to interesting and compelling gameplay. They illustrate by example with insights and philosophies from game industry veterans and independent game developers.
Key Features
Addresses the game design philosophy and process that encapsulates the spirit of the Independent games movement community
Presents coverage and analysis of existing published games, as well as illustrative examples of original games created specifically for this book
Includes source code, prototype framework, practical examples, and tutorials on the accompanying web site so that designers can get their own game prototypes up and running fast
Key Features
Addresses the game design philosophy and process that encapsulates the spirit of the Independent games movement community
Presents coverage and analysis of existing published games, as well as illustrative examples of original games created specifically for this book
Includes source code, prototype framework, practical examples, and tutorials on the accompanying web site so that designers can get their own game prototypes up and running fast
chapter 1 Introduction
chapter 2 Fundamentals
chapter 3 Initial Prototyping
chapter 4 Game Rules and Core Gameplay
chapter 5 Controls
chapter 6 Visuals and Stylization
chapter 7 Sound and Atmosphere
chapter 8 Holistic Design
chapter 9 Design Theory and History
chapter 10 Outlook
chapter 11 Appendix: Examples of Minimalist Games
Erscheint lt. Verlag | 5.2.2021 |
---|---|
Verlagsort | Bosa Roca |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-4665-8179-4 / 1466581794 |
ISBN-13 | 978-1-4665-8179-1 / 9781466581791 |
Zustand | Neuware |
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