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Minimalist Game Design

Buch | Softcover
320 Seiten
2021
Crc Press Inc (Verlag)
978-1-4665-8179-1 (ISBN)
CHF 67,95 inkl. MwSt
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Guided by the theory of design minimalism where the predominant goal is to craft a game where nothing in the design is superfluous or used by coincidence, but carefully chosen to increase the accessibility, improve the interface, and meaningfully contribute to the game, Nealen and Saltsman (Award-winning Indie game designers) demonstrate how to find the smallest possible subset of mechanics and interfaces that lead to interesting and compelling gameplay. They illustrate by example with insights and philosophies from game industry veterans and independent game developers.

Key Features

Addresses the game design philosophy and process that encapsulates the spirit of the Independent games movement community
Presents coverage and analysis of existing published games, as well as illustrative examples of original games created specifically for this book
Includes source code, prototype framework, practical examples, and tutorials on the accompanying web site so that designers can get their own game prototypes up and running fast

chapter 1 Introduction

chapter 2 Fundamentals

chapter 3 Initial Prototyping

chapter 4 Game Rules and Core Gameplay

chapter 5 Controls

chapter 6 Visuals and Stylization

chapter 7 Sound and Atmosphere

chapter 8 Holistic Design

chapter 9 Design Theory and History

chapter 10 Outlook

chapter 11 Appendix: Examples of Minimalist Games

Erscheint lt. Verlag 5.2.2021
Verlagsort Bosa Roca
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-4665-8179-4 / 1466581794
ISBN-13 978-1-4665-8179-1 / 9781466581791
Zustand Neuware
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