Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Automate the Boring Stuff with Python - Al Sweigart

Automate the Boring Stuff with Python

(Autor)

Buch | Softcover
504 Seiten
2015
No Starch Press,US (Verlag)
978-1-59327-599-0 (ISBN)
CHF 49,95 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Automate the Boring Stuff with Python teaches simple programming skills to automate everyday computer tasks
If you ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand no prior programming experience required. Once you ve mastered the basics of programming, you ll create Python programs that effortlessly perform useful and impressive feats of automation to: Search for text in a file or across multiple files Create, update, move, and rename files and folders Search the Web and download online content Update and format data in Excel spreadsheets of any size Split, merge, watermark, and encrypt PDFs Send reminder emails and text notifications Fill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don t spend your time doing work a well-trained monkey could do. Even if you ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.

Al Sweigart is a professional software developer who teaches programming to kids and mentors adult students. His programming tutorials can be found at inventwithpython.com/blog. He has written three popular self-published books that teach Python to beginners, including Invent Your Own Computer Games with Python, Making Games with Python & Pygame, and Hacking Secret Ciphers with Python.

Introduction
Part I: Python Programming Basics
Chapter 1: Python Basics
Chapter 2: Flow Control
Chapter 3: Functions
Chapter 4: Lists
Chapter 5: Dictionaries and Structuring Data
Chapter 6: Manipulating Strings
Part II: Automating Tasks
Chapter 7: Pattern Matching with Regular Expressions
Chapter 8: Reading and Writing Files
Chapter 9: Organizing Files
Chapter 10: Debugging
Chapter 11: Web Scraping
Chapter 12: Working with Excel Spreadsheets
Chapter 13: Working with PDF and Word Documents
Chapter 14: Working with CSV Files and JSON Data
Chapter 15: Keeping Time, Scheduling Tasks, and Launching Programs
Chapter 16: Sending Email and Text Messages
Chapter 17: Manipulating Images
Chapter 18: Controlling the Keyboard and Mouse with GUI Animation
A: Installing Third-Party Modules
B: Running Programs
C: Answers to the Practice Questions

Verlagsort San Francisco
Sprache englisch
Maße 178 x 234 mm
Themenwelt Informatik Programmiersprachen / -werkzeuge Python
Mathematik / Informatik Informatik Theorie / Studium
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-59327-599-4 / 1593275994
ISBN-13 978-1-59327-599-0 / 9781593275990
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich