HTML5 Game Development Insights
Apress (Verlag)
978-1-4302-6697-6 (ISBN)
Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
Colt McAnlis is a Developer Advocate at Google focusing on Games and Performance; Before that, he was a systems & graphics programmer in the games industry working at Blizzard, Microsoft (Ensemble), and Petroglyph. He’s a UDACITY course professor for HTML5 games, and also spent 4 years as an Adjunct Professor at SMU Guildhall's school for game development. When he's not working with developers, Colt spends his time preparing for an invasion of giant ants from outer space.
PART 1
1. JavaScript is Not the Language You Think it is
2. Optimal Asset Loading
3. Performance JavaScript
4. Efficient JavaScript Data Structures
PART 2
5. Faster Canvas Picking
6. Autotiles
7. Leveraging Flash for HTML5
8. Applying Performance Improvement Techniques Used in Old-School Videogames
9. Optimizing WebGL Usage
10. Playing Around with the Gamepad API
PART 3
11. Introduction to WebSockets
12. Multiplayer Real-time Networking
PART 4
13. Responsive Game Design: Letting Game Mechanics and Controller Inputs Flow with Your Layout
14. Making a Game That Works on Both Mobile and Desktop
15. Better Than Native: 60fps Fullscreen on Mobile
16. Creating Mobile Web Games with Canvas 2D API
17. Faster Map Rendering
PART 5
18. Writing C++ on the Web with Emscripten
19. Making HTML5 Games with TypeScript
20. Best Practices When Implementing the Main Loop
PART 6
21. Using Crunch for Super-compressed WebGL Textures
22. Building a 2D Map Editor in HTML5
23. Building Automated Workflows With NodeJS and Grunt
24. Build a Game with Cocos2d-html5 Library
Erscheint lt. Verlag | 14.4.2014 |
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Zusatzinfo | 191 Illustrations, black and white; XXVI, 476 p. 191 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Computerspiele (Programmierung/Entwicklung) • HTML5; Spezielle Anwendungsbereiche |
ISBN-10 | 1-4302-6697-X / 143026697X |
ISBN-13 | 978-1-4302-6697-6 / 9781430266976 |
Zustand | Neuware |
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