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Unity for Android Game Projects

Buch | Softcover
300 Seiten
2015
Apress (Verlag)
978-1-4302-6794-2 (ISBN)
CHF 56,85 inkl. MwSt
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Have you ever wanted to create your own fast-paced 3D mobile games? Unity for Android Game Projects is an intermediate guide to building games on the Android platform using Unity. The book uses a strong, project-based focus to bring you through the development process with three finished game projects under your belt at the end. Unity for Android Game Projects also walks you through the all-important subject of monetization, making sure that you have the information that you need to choose the right options for your game and maximize its potential. Unity for Android Game Projects starts by making sure that you have the best set up for game creation, with the right software and the right structures in place. It may not be exciting, but it's absolutely essential to starting out on the right foot. The book then quickly moves into the fast lane, getting you started straight away on your first project, a 3D third-person action game. We then look at a subject important to any 3D game, camera controls. We explore how to build unobtrusive but intelligent cameras that will give your player the best view on the action.
Following that, the book immediately dives back into the projects, with a 2D game built in Unity, and a complete 3D racing game. With those games under your belt, we then look into how to deploy your own games to the Play Store and other Android app stores, and how to add monetization and socialization.

Jodessiah Sumpter has over 10 years of software development experience at Fortune 500 companies. He has also developed and deployed numerous mobile and TV applications on the Android, Blackberry, SONY Dash, and Samsung TV platforms. In addition he has 10+ years experience developing websites and Internet marketing materials for individuals and small businesses. Currently he is Systems and Technology Director at a large non-profit organization.

Chapter 1: A Background in Android Game Design Chapter 2: Understanding the Unity Mobile Environment Chapter 3: Building a 3D Third Person Game - Part One: First Steps Chapter 4: Building a 3D Third Person Game - Part Two: Expanding the Game Chapter 5: Changing Camera Angles Chapter 6: Building a 2D Game - Part One: Fruit Slicer Chapter 7: Building a 2D Game - Part Two: Advanced Features Chapter 8: Building a 3D Racing Game - Part One: The Basics Chapter 9: Building a 3D Racing Game - Part Two: Expanding the Game Chapter 10: Adding In-App Purchases and Socialization Chapter 11: Deployment and App Store Submission Chapter 12: Thinking beyond Mobile

Zusatzinfo biography
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
Informatik Weitere Themen Computerspiele
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Android (Betriebssystem) • Computerspiele (Programmierung/Entwicklung)
ISBN-10 1-4302-6794-1 / 1430267941
ISBN-13 978-1-4302-6794-2 / 9781430267942
Zustand Neuware
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