Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Composing Music for Games - Chance Thomas

Composing Music for Games

The Art, Technology and Business of Video Game Scoring

(Autor)

Buch | Softcover
376 Seiten
2016
Routledge (Verlag)
978-1-138-02141-9 (ISBN)
CHF 69,90 inkl. MwSt
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Chance Thomas is a composer, educator and entrepreneur. His music has underscored blockbuster commercial success and critical acclaim, including an Oscar, an Emmy and billions of dollars in video game and film sales worldwide. Game credits include DOTA 2, Lord of the Rings Online, James Cameron’s Avator, Heroes of Might and Magic, Peter Jackson’s King Kong and many more. As an educator, Chance works with universities, colleges and conferences to help students and professionals navigate the intersection of music scoring, technology and business. He has served on advisory boards for Full Sail University, Brigham Young University, the Game Developer’s Conference and the Game Audio Network Guild. His business interests range across studios, publishing and audio services, successfully supporting a music career spanning more than 30 years.

Dedication Introduction PERSPECTIVE The Language of Music Scoring PRINCIPLES Chapter 1 - Timeless Principles of Music Scoring Chapter 2 - Distinguishing Principles of Video Game Scoring Chapter 3 - Applied Principles in Music Design TECHNIQUESChapter 4 - Basic Music Scoring Techniques for GamesChapter 5 - Advanced Music Scoring Techniques for Games PROCESSESChapter 6 - Music CompositionChapter 7 - Music ProductionChapter 8 - Music Implementation BUSINESSChapter 9 - Tuning Up for SuccessChapter 10 - Hunting and GatheringChapter 11 - Money MattersChapter 12 - Lifestyle Management EVOLUTIONChapter 13 - Disruptive InnovationChapter 14 - Contemporary VanguardsChapter 15 - Career Philanthropy APPENDAGESAcknowledgementsIndexAbout the Author

Erscheint lt. Verlag 7.4.2016
Zusatzinfo 15 Tables, color; 274 Halftones, color
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 770 g
Themenwelt Kunst / Musik / Theater Musik
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-02141-5 / 1138021415
ISBN-13 978-1-138-02141-9 / 9781138021419
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 109,95
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
CHF 69,85