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Flash Character Animation Applied Studio Techniques - Lee Purcell

Flash Character Animation Applied Studio Techniques

Lee Purcell (Autor)

Media-Kombination
448 Seiten
2001
Sams Publishing
978-0-672-32199-3 (ISBN)
CHF 92,70 inkl. MwSt
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Applying FLASH Character Animation Studio Techniques will help teach the next generation of animators the skills they need to communicate their ideas and expand the art of storytelling further into the computer realm.
Applying FLASH Character Animation Studio Techniques will demonstrate how Flash can be used to construct high-quality, compact, vector-based character animations for display on the Web or other media. Through a series of task-oriented, hands-on procedures, this book will showcase each of the techniques available in Flash for creating character animations and displaying characters against dynamic backgrounds. Tweening, shape and color morphing, frame-by-frame animation, panning and zooming, sound synchronization, and other processes will be covered and explained through examples.

Lee Purcell is the director of Lightspeed Publishing LLC, a Vermont-based company that specializes in electronic publishing tools and techniques and provides technical communication for a wide variety of clients. As the author of eight books on emerging technologies¿ranging from Internet audio to recordable CD and DVD¿he primarily focuses his writing efforts on helping developers and users effectively take advantage of the most promising hardware and software tools in the electronic publishing field. Purcell also writes the quarterly newsletter, CD-ROM Access, for Disc Makers, the largest independent disc replication service in the United States. In the course of authoring trade computer titles and producing articles on CD-ROM development, he routinely interviews many of the prominent designers, developers, inventors, and luminaries involved in the computer industry and rich media production, and he has earned a reputation for distilling difficult technical topics into clear, concise descriptions, so that they are accessible for readers with different levels of experience. When not wrestling with beta software releases from computer companies, Purcell plays electric jazz bass, traverses the back roads of Vermont on a Ducati Monster, and works on completing a novel that has been slowly unfolding for the last 11 years. The novel, a ghost story set in and around Cape Ann, Massachusetts, is told from the point of view of the ghosts. He hopes to have it finished within the next year. For additional information, point your browser to http://www.lightspeedpub.com.

Introduction.
I. THE BASICS.

1. Hatching From an Egg.
2. Walking the Ostrich.
3. Moving the Background.
II. MORE MOVEMENT.

4. Flying Locusts.
5. Leaping Lizards.
6. Fighting Skunks
III. SHAPES AND TALKING.

7. Transforming Man into Beast.
8. Making Mouth Movements.
9. Using Interchanging Parts.
IV. SPECIAL EFFECTS.

10. Applied Sound Alley Concert with Found Instruments.
11. Connections: Tilting and Transitions.
12. From Idea to Reality: Firing Political Barbs with Flash.
V. STORYTELLING.

13. From Storyboard to Flash: Mime and Punishment.
14. Behind the Scenes: Heroes of the Secret Dimension.
15. Advanced Animation: Sam & Max.
VI. FINAL TOUCHES.

16. Hot Techniques: Trading Cards and Viral Marketing.
17. Transforming 3D to Flash: Generic Jim Network.
18. End Game: Outputting Flash Content.
Index.

Erscheint lt. Verlag 30.8.2001
Verlagsort Indianapolis
Sprache englisch
Maße 204 x 255 mm
Gewicht 1249 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-672-32199-8 / 0672321998
ISBN-13 978-0-672-32199-3 / 9780672321993
Zustand Neuware
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