Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Building JavaScript Games - Arjan Egges

Building JavaScript Games

for Phones, Tablets, and Desktop

(Autor)

Buch | Softcover
444 Seiten
2014 | 1st ed.
Apress (Verlag)
978-1-4302-6538-2 (ISBN)
CHF 127,30 inkl. MwSt
  • Versand in 10-15 Tagen
  • Versandkostenfrei
  • Auch auf Rechnung
  • Artikel merken
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.

The four games you’ll develop from reading this book are:



Painter
Jewel Jam
Penguin Pairs
Tick Tick

These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.

The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.

The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

Arjan Egges is an associate professor in Computer Science at Utrecht University in the Netherlands. He is responsible there for research in the area of computer animation, and he heads the university s motion capture lab in the animation department. Arjan has written over 30 research papers on animation. He is the founder of the highly successful, annual ACM SIGGRAPH conference on Motion in Games, of which the proceedings have been published by Springer-Verlag. Arjan is responsible for having designed Utrecht University s computer animation course offerings in the Game and Media Technology master s program, and he is currently the leader of that master s program. In 2011 he designed the introductory programming course for the university s bachelor s degree offering in Game Technology. He is coauthor of the book Learn C# by Programming Games, published in 2013 by Springer.

Part I 1 - Programming 2 - Game Programming Basics 3 - Creating a Game World 4 - Game Assets Part II 5 - Knowing What the Player is Doing 6 - Reacting to Player Input 7 - Basic Game Objects 8 - Game Object Types 9 - Colors and Collisions 10 - Limited Lives 11 - Organizing Game Objects 12 - Finishing the Game Part III 13 - Adapting to Different Devices 14 - Game Objects in a Structure 15 - Gameplay Programming 16 - Game States 17 - Finishing the Game Part IV 18 - Sprite Sheets 19 - Menus and Settings 20 - Game State Management 21 - Storing and Recalling Game Data 22 - Pairing the Penguins 23 - Finishing the Game Part V 24 - The Main Game Structure 25 - Animation 26 - Game Physics 27 - Intelligent Enemies 28 - Adding Player Interaction 29 - Finishing the Game Part VI 30 - Efficient and Readable Code 31 - Deploying your Game

Erscheint lt. Verlag 23.9.2014
Zusatzinfo 91 Illustrations, black and white; XXVII, 444 p. 91 illus.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
Schlagworte JavaScript
ISBN-10 1-4302-6538-8 / 1430265388
ISBN-13 978-1-4302-6538-2 / 9781430265382
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85