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Programming Fundamentals Using Java [OP] - William McAllister, S. Jane Fritz

Programming Fundamentals Using Java [OP]

A Game Application Approach
Buch | Softcover
733 Seiten
2014
Mercury Learning & Information (Verlag)
978-1-938549-76-2 (ISBN)
CHF 127,35 inkl. MwSt
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No detailed description available for "Programming Fundamentals Using Java [OP]".
This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic or advanced programming course and permits instructors who are not familiar with game programming and computer graphics concept to realize their advantages. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines and provides an in-depth discussion of graphical user interfaces (GUIs). It has been used to teach programming to student whose majors are both within and outside of the computing fields. The companion DVD includes a game environment that is easily integrated into projects created with the popular Java Development Environments (Eclipse, NetBeans, and JCreator) and includes a set of executable student games to pique students' interest by giving them a glimpse into their future capabilities. The material in this book can be covered within one or two courses such as a basic programming course followed by an advanced programming course.

Features:


Uses an objects-early approach to learning Java.
Follows the 2013 ACM/IEEE computer science curriculum guidelines
Integrates game programming as central pedagogical tool to improve student engagement, learning outcomes, and retention
Includes a companion DVD with projects created with the popular Java Development Environments; also includes a set of executable games, source code, and figures
Uses working programs to illustrate concepts under discussion
Complete instructor's resource package available upon adoption

McAllister William : William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures.Fritz S. Jane : S. Jane Fritz taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She also co-authored several papers and gave a number of presentations at SIGCSE Conferences.

1) Introduction
2) Variables, Input / Output and Calculations
3) Methods, Classes, and Objects: A First Look
4) Boolean Expressions, Making Decisions and Disk Input and Output
5) Repeating Statements: Loops
6) Arrays
7) Methods, Classes, and Objects: A Second Look
8) Inheritance
9) Recursion
10) Exceptions, A Second Pass
11) Graphical User Interfaces
12) Graphical User Interfaces: A Second Look
13) Generics and API Collections
14) Multi-Threading and Concurrency

Appendices
A) Description of the Game Environment
B)Installing the Game Environment Package
C) ASCII Table
D) Java Key Words
E) Operators
F) Glossary of Programming Terms Appendix
G) Using the On-line Documentation
H) Solutions to Odd-Numbered Exercises

On the DVD: The companion DVD in the back of the book contains the following materials:
Samples of student-created games in an executable format with instructions
The game environment with Eclipse, NetBeans, and JCreator template projects
Source files for all of the applications presented in the text
All of the images and figures from the text
All of the appendices from the text

Zusatzinfo Full Color Throughout
Sprache englisch
Gewicht 1778 g
Themenwelt Informatik Programmiersprachen / -werkzeuge Java
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-938549-76-7 / 1938549767
ISBN-13 978-1-938549-76-2 / 9781938549762
Zustand Neuware
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