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XNA Game Studio 4.0 Programming (eBook)

Developing for Windows Phone 7 and Xbox 360
eBook Download: EPUB
2010 | 1. Auflage
400 Seiten
Pearson Education (Verlag)
978-0-13-262013-0 (ISBN)
Systemvoraussetzungen
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Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows Phone 7 and Xbox LIVE

This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, itoffers deep insider insights you won't get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.
You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects.
Coverage includes
Downloading, installing, and getting started with XNA Game Studio 4
Building on capabilities provided in the default game template
Using 2D sprites, textures, sprite operations, blending, and SpriteFonts
Creating high-performance 3D graphics with XNA's newly simplified APIs
Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs
Loading, generating, recording, and playing audio
Managing all types of XNA storage
Using avatars as characters in your games
Utilizing gamer types, player profiles, presence information, and other GamerServices
Supporting Xbox LIVE and networked games
Creating higher-level input systems that seamlessly manage cross-platform issues
From Windows Phone 7 mobile gaming to Xbox LIVE Indie Games, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This bookhelps you build on skills you already have, to create the compelling games millions of users are searching for.
Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows(R) Phone 7 and Xbox 360(R) This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.
Erscheint lt. Verlag 12.12.2010
Sprache englisch
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 0-13-262013-8 / 0132620138
ISBN-13 978-0-13-262013-0 / 9780132620130
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