Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Advanced Flash 5 ActionScript in Action - Dan Livingston

Advanced Flash 5 ActionScript in Action

Dan Livingston (Autor)

Media-Kombination
432 Seiten
2001
Prentice Hall
978-0-13-093127-6 (ISBN)
CHF 56,60 inkl. MwSt
zur Neuauflage
  • Titel erscheint in neuer Auflage
  • Artikel merken
Zu diesem Artikel existiert eine Nachauflage
Focused on advanced topics in Flash 5. It provides a complete tutorial and troubleshooting guide on ActionScript, the language that provides all the interactivity to Flash.
Thousands of Web designers and developers already know the basics of working with Flash. They're ready for the next step: using ActionScript to build Flash movies and sites with unprecedented interactivity and power. In this concise, hands-on tutorial, Dan Livingston teaches ActionScript through dozens of step-by-step, professional-quality examples, all available on the book's CD-ROM and on the book's companion Web site. Livingston covers everything from scripting fundamentals to debugging, controlling the Flash Player to using XML -- making ActionScript easier than it's ever been before. Learn techniques for building Smart Clips that can take action on their own; creating elasticity, inertia, and other amazing effects; maximizing the usability of your Flash movies; and linking your movies to the outside world. Livingston walks you through constructing key elements of today's Flash-based Web and e-commerce applications, as well as a complete Flash game -- start to finish.

DAN LIVINGSTON, founder of Wire Man Productions, has over five years experience as a leading-edge Web designer, serving leading clients such as Apple, Novell, Pacific Bell, and Landor. Dan's sites have garnered awards from Yahoo! and USA Today, been featured on CNN, and earned kudos from the Los Angeles Times and human interface guru Donald Norman. Dan is the co-author of Essential CSS and DHTML for Web Programmers, Essential Photoshop for Web Designers, and Essential JavaScript for Web Programmers.

Foreword.


Acknowledgments.


1. INTRODUCTION TO ACTIONSCRIPT.


What Is ActionScript? What Is ActionScript Good For? What ActionScript Can't Do. Variables. Objects and Object-Oriented Scripting. Creating a Class. Object and Frame Actions. Object Actions-Movie Clips. Object Actions-Buttons. Frame Actions. Dot Syntax. Properties. Methods. Functions. Conclusion.



2. Your First ActionScripts.


Using the Actions Panels. The Panels. Normal Mode Versus Expert Mode. Moving from Scene to Scene. Comments. on(event). Messing with Movie Clips. if and hitTest. Changing Movie Clip Properties. onClipEvent(keyDown). if (Key.getCode() = = Key.LEFT). _x. alphaBounds = alphaBar.getBounds(_root); Global Variables. Positioning the Slider. Making the Slider Slide. A Note About _xscale and _yscale. A Challenge. Another Property-Changing Example. Text Fields, Arrays, and Loops. Text Fields. Arrays. Looping. Creating the Movie. Associative Arrays. What You've Learned.



3. Adding Power to ActionScripts.


Honing Your Skills. Troubleshooting. Space Game. Power Handling Movie Clips. Background: Levels. Duplicating Movie Clips. Removing Movie Clips. Duplicating with Purpose. Loading Movies. Attaching Movie Clips. Movie Explorer. Conclusion.



4. Serious Interactivity.


Linking to the Outside World. Transparent Buttons. Calling JavaScript Using getURL. Receiving Data. Sending Variables with loadVariables. Formatting the Variables so Flash Can Read Them. FSCommand. Smart Clips. What Good Are Smart Clips? An Example: Dexter Dean Clothes. Creating a Custom Interface for Clip Parameters. Conclusion.



5. Flash and XML.


What Is XML? The XML Object. The Screenplay Example. Creating XML. Creating the Object. Creating the Authors. Creating the Characters. The Whole Thing. The XMLSocket Object. Conclusion.



6. Troubleshooting ActionScript.


General Troubleshooting. Debugger. The Pudgy Bird Movie. Opening the Debugging Window. Watching Variables. Changing Properties. Changing Variables. Trace. Comments. Listing Object and Variables. Conclusion.



7. Complex Scripting.


Pudgy. Controls and Events. The Jump. All the Code. Elasticity. Action-only Movie Clips. Inertia. The Box Clip. The Inertia Movie Clip. Conclusion.



Appendix A: Flash and Usability.


What Most Users Want. What to Do.



Appendix B: ActionScript Reference.


Bitwise Operators. Deprecated Functions. ActionScript Reference.



Index.

Erscheint lt. Verlag 29.5.2001
Verlagsort Upper Saddle River
Sprache englisch
Maße 152 x 229 mm
Gewicht 708 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-13-093127-6 / 0130931276
ISBN-13 978-0-13-093127-6 / 9780130931276
Zustand Neuware
Haben Sie eine Frage zum Produkt?