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Beginning HTML5 Games with CreateJS - Brad Manderscheid

Beginning HTML5 Games with CreateJS

Buch | Softcover
416 Seiten
2014 | 1st ed.
Apress (Verlag)
978-1-4302-6340-1 (ISBN)
CHF 82,35 inkl. MwSt
Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices.



This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores.



HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

Brad Manderscheid is currently a Sr. Developer for Bader Rutter and Associates and lives in Milwaukee, WI. He specializes in mobile and games and has a strong passion for creating rich, interactive experiences for both desktop and mobile. He previously spent the better part of a decade making documentary films, working as a freelance developer and consultant for large companies and agencies across the country, and has built everything from mobile applications to large CMS applications and multi-player games for the web.

1. Getting to Know CreateJS 2. Making and Animating Graphics 3. Capturing User Input 4. Game Project: Progressive Break-it 5. Using and Managing Bitmap Images 6. Sprites and Sprite Sheet Animations 7. Game Project: Fakezee 8. Extending EaselJS Display Objects 9. Sounds and Asset Management 10. The State Machine and Scenes 11. Game Project: Space Hero 12. Building for Mobile Browsers 13. Packaging and Compiling with PhoneGap Build 14. Game Project: The Villager RPG

Zusatzinfo 142 Illustrations, black and white; XVIII, 416 p. 142 illus.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
Schlagworte Computerspiele (Programmierung/Entwicklung) • HTML5; Spezielle Anwendungsbereiche
ISBN-10 1-4302-6340-7 / 1430263407
ISBN-13 978-1-4302-6340-1 / 9781430263401
Zustand Neuware
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