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Introduction to 3D Game Engine Design Using DirectX 9 and C# - Marshall Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C#

Buch | Softcover
424 Seiten
2003 | Softcover reprint of the original 1st ed.
Apress (Verlag)
978-1-59059-081-2 (ISBN)
CHF 58,40 inkl. MwSt
This volume shows how to use DirectX from C# - the new language for the .NET platform. This makes DirectX both easier and safer to use, and makes this book unique from among every other DirectX book available. It focuses on programmers using DirectX instead of trying to teach DirectX.

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.

1 Overview.- 2 User Interface.- 3 Hanging Ten: A Ride Through the Rendering Pipeline.- 4 Basic 3D Objects.- 5 Complex 3D Objects.- 6 Camera: The Player’s View of the World.- 7 Adding Some Atmosphere: Lighting and Fog.- 8 Artificial Intelligence: Adding the Competition.- 9 Game Audio: Let’s Make Some Noise.- 10 Game Physics: Keeping It Real.- 11 Tools of the Trade.

Reihe/Serie The Expert's Voice
Zusatzinfo 18 Illustrations, black and white; XVIII, 424 p. 18 illus.
Verlagsort Berkley
Sprache englisch
Maße 178 x 235 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
Schlagworte Computerspiele (Programmierung/Entwicklung) • C sharp (Programmiersprache); Spezielle Anwendungsbereiche • DirectX
ISBN-10 1-59059-081-3 / 1590590813
ISBN-13 978-1-59059-081-2 / 9781590590812
Zustand Neuware
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