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Pro iOS 5 Augmented Reality - Kyle Roche

Pro iOS 5 Augmented Reality

(Autor)

Buch | Softcover
356 Seiten
2011 | 1st ed.
Apress (Verlag)
978-1-4302-3912-3 (ISBN)
CHF 52,70 inkl. MwSt
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment.



After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go.


Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress.





After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.


 

Kyle Roche is the head of sales engineering and enablement at Appirio. Appirio built one of the first prototypes for Java support on App Engine, which was shown at the Campfire launch. Appirio builds applications that leverage App Engine or the Force.com platform. Other areas of expertise are in Facebook application development and Amazon Web Services. Kyle's website is KyleRoche.com.

* Introduction * Hardware Comparisons * Location Services * iOS Sensors * Sound and User Feedback * Camera and Video * Using cocos2D for AR * Building a cocos2D AR Game * Third-party AR SDKs * Building a Marker-based AR App Using OpenGL * Building a Social AR App * OpenCV and Facial Recognition * Building a Facial-recognition AR App

Zusatzinfo XII, 356 p.
Verlagsort Berlin
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-4302-3912-3 / 1430239123
ISBN-13 978-1-4302-3912-3 / 9781430239123
Zustand Neuware
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