Computers as Theatre
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-91862-8 (ISBN)
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Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas.
This book
Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors
Integrates values-driven design as a key principle
Integrates key ideas about virtual reality
Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence
Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!
Brenda Laurel has worked in interactive media since 1976 as a designer, researcher, writer and teacher. She currently serves as an Adjunct Professor of Computer Science and Affiliated Faculty for Games and Playable Media at the University of California, Santa Cruz. Dr. Laurel previously served as Professor and Founding Chair of the graduate program in design at California College of Arts and the Media Design Program at Art Center College of Design. She previously was a distinguished engineer at Sun Microsystems Labs (2005-2006). Based on her research in gender and technology at Interval Research, she co-founded Purple Moon in 1996 to create interactive media for girls. In 1990 she co-founded Telepresence Research, focusing on virtual reality and remote presence. Other employers have included Atari, Activision, and Apple. Her books include The Art of Human-Computer Interface Design (1990), Computers as Theatre, Second Edition (forthcoming 2013), Utopian Entrepreneur (2001), and Design Research: Methods and Perspectives (2004). She earned her BA from Depauw University and her MFA and PhD in theatre from The Ohio State University.
Foreword xi
Preface xvii
Acknowledgments xix
About the Author xxiii
Chapter 1: The Nature of the Beast 1
The Interface 2 Throw the Baggage Out 16
Theatre: More than an Interface Metaphor 28
Chapter 2: Dramatic Foundations–Part I: Elements of Qualitative Structure 41
Hoary Poetics 41
The Four Causes, or Why Things Are the Way They Are 49
The Six Elements and Causal Relations among Them 57
Chapter 3: Dramatic Foundations—Part II: Orchestrating Action 79
Whole Actions 79
Dramatic Potential: The “Flying Wedge” 82
Dramatic Anatomy 95
Chapter 4: Dramatic Interactors: Collaboration, Constraints, and Engagement 109
Human-Computer Interaction as Mediated Collaboration 110
Constraints 128
Engagement: The First-Person Imperative 139
Chapter 5: Design Heuristics 149
Computer as Medium 149 Interface Metaphors: Powers and Limitations 151
The Primacy of Action 156
Designing Character and Thought 163
Understanding Audiences 170
Chapter 6: New Terrain in Interaction Design 177
Methods and Media 177
Extending the Geometry of Dramatic Interaction 199
Design for Emergence 207
Design for the Good 215
References 221
Index 231
Erscheint lt. Verlag | 17.10.2013 |
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Verlagsort | New Jersey |
Sprache | englisch |
Maße | 181 x 231 mm |
Gewicht | 454 g |
Themenwelt | Informatik ► Software Entwicklung ► User Interfaces (HCI) |
Technik | |
ISBN-10 | 0-321-91862-2 / 0321918622 |
ISBN-13 | 978-0-321-91862-8 / 9780321918628 |
Zustand | Neuware |
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