HTML5 Games Most Wanted
Build the Best HTML5 Games
Seiten
2012
|
1st ed.
Apress (Verlag)
978-1-4302-3978-9 (ISBN)
Apress (Verlag)
978-1-4302-3978-9 (ISBN)
HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games.
HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games.The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7.
HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games.The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7.
A bio is not available for this author.
* The State of Open Web Games * Complexity from Simplicity * How to Make Multi-Platform HTML5 Games from Scratch * Creating, Saving, and Loading Tracks *3D CSS * Particle Systems * Beginning WebGL * CycleBlob: A WebGL Lightcycle Game * A Real-Time Multiplayer Game Using WebSockets * Hard-Pressed for a Choice of Technology
Erscheint lt. Verlag | 2.4.2012 |
---|---|
Zusatzinfo | XVIII, 284 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-4302-3978-6 / 1430239786 |
ISBN-13 | 978-1-4302-3978-9 / 9781430239789 |
Zustand | Neuware |
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