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Meet the Kinect - Sean Kean, Jonathan Hall, Phoenix Perry

Meet the Kinect

An Introduction to Programming Natural User Interfaces
Buch | Softcover
220 Seiten
2011 | 1st ed.
Apress (Verlag)
978-1-4302-3888-1 (ISBN)
CHF 39,95 inkl. MwSt
Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software.

Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities.

Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world.

Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-openand accessible to the average person.

Sean Kean is an artist and entrepreneur living in Brooklyn, New York. With a background spanning engineering, art, education, and travel, he is passionate about simplifying complex technology in order to make tools more accessible to others. Insatiable in his curiosity, the author has filled his passport as a flight attendant, rediscovered learning through play as an early childhood educator, studied the streets and buildings of New York City in order to earn both a taxi driver license and real estate sales license, and has been programming well enough to be dangerous for more than 20 years. Sean is currently working to bridge the gap between the physical and digital worlds at HERE, Inc. (http://here.st), to bring volumetric 3D TVs mainstream with the VoxieBox (www.voxiebox.com), and to help professionals working with volumetric depth cameras, software, and displays to connect to each other through the Volumetric Society (www.volumetric.org) via a publication, conference, and local chapter meetups you can help set up in your city.

* Getting Started * Behind the Technology * Applications in the Wild * Scripting the Kinect * Many Ways to Kinect * Application Development with PrimeSense's NITE Framework * Application Development with the Beckon Framework * Application Development with Microsoft's Windows/XBOX Framework * Volumetric Display Techniques * Where to Go From Here?

Zusatzinfo XIII, 220 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Informatik Weitere Themen Hardware
ISBN-10 1-4302-3888-7 / 1430238887
ISBN-13 978-1-4302-3888-1 / 9781430238881
Zustand Neuware
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