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HTML5 and JavaScript Projects - Jeanine Meyer

HTML5 and JavaScript Projects

(Autor)

Buch | Softcover
448 Seiten
2011 | 1st ed.
Apress (Verlag)
978-1-4302-4032-7 (ISBN)
CHF 53,85 inkl. MwSt
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HTML5 and JavaScript Projects shows you how to build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can build in this book, you'll build your HTML5 skills for your future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5.



HTML5 and JavaScript Projects covers the most important areas of HTML5 that you'll want to know how to program, including: video, and audio, databases, localStorage, and geolocation. The projects have been carefully selected to help you build your HTML5 and JavaScript programming skills. You'll build games and applications, such as video jigsaws, recipe archives, paper dolls, and many more captivating examples.





Each project starts out with an introduction to the basic HTML5 and JavaScript concepts covered and then includes specific, appealing examples explained step-by-step. You'll also discover line-by-line explanations for every single line of code—we'll make sure that you can fully understand what each line of code does, so that you can easily take that understanding and apply it to your own HTML5 projects.





HTML5 and JavaScript Projects:






Shows how to produce applications combining Canvas drawings, photos, and videos
Explains how to incorporate Google Maps and geolocation into your projects
Reveals how to build applications requiring persistent data, storing the information locally or on a database on the server

This is Jeanine Meyer's sixth book, the previous title being The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript. She continues to enjoy being part of the excitement of HTML5.

Building the HTML5 Logo—Drawing on Canvas, with Scaling, and Semantic Tags
Paper Dolls—Accurately Positioning Objects on the Canvas
Bouncing Video—Animating and Masking HTML5 video
Map Maker—Combining Google Maps and Canvas
Deep-Linking—Creating Journeys Through Video, Images and Maps
Where Am I?—Building Games with the Geolocation API
Accurate Origami—Using Math to Draw Precise Paper Folding on the Canvas
Video Jigsaw—Moving and Checking HTML5 Elements Using JavaScript
Picture Puzzle—Storing Game Scores and Choices Using the LocalStorage API
Bookmark Application—Using Form Validation and Databases

Zusatzinfo XV, 448 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Gewicht 838 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Netzwerke
Mathematik / Informatik Informatik Software Entwicklung
Mathematik / Informatik Informatik Web / Internet
Schlagworte HTML5 • JavaScript
ISBN-10 1-4302-4032-6 / 1430240326
ISBN-13 978-1-4302-4032-7 / 9781430240327
Zustand Neuware
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