Building XNA 2.0 Games
A Practical Guide for Independent Game Development
Seiten
2008
|
1st ed.
Apress (Verlag)
978-1-4302-0979-9 (ISBN)
Apress (Verlag)
978-1-4302-0979-9 (ISBN)
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:
The creation of a polished game from start to finish
Design philosophies
Next–gen 2D graphics, including shaders
Techniques for fast, fluid game play
XACT Audio and XInput
Eye–catching particle effects for visual stimulation
The book is packed full of code, pictures, and valuable insights into XNA game development.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:
The creation of a polished game from start to finish
Design philosophies
Next–gen 2D graphics, including shaders
Techniques for fast, fluid game play
XACT Audio and XInput
Eye–catching particle effects for visual stimulation
The book is packed full of code, pictures, and valuable insights into XNA game development.
John Sedlak is a Microsoft "Most Valuable Professional" for his work in the XNA/DirectX community and has created numerous games since first learning Visual Basic 5. Through the development of these games he became to know and love both the .NET and XNA frameworks for empowering programmers to realize their ideas quickly.
A .NET Snapshot.- A Crash Course in XNA.- Planning Your Game.- The Map Editor.- The Character Editor.- Bringing It to the Game.- Particle Mayhem.- XACT Audio, Rumble, and More.- Scripting, AI, and Depth (and Death).- Menus, a HUD, and Deployment.- Postprocessing Effects.- Networking.
Zusatzinfo | 450 p. |
---|---|
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Computerspiele (Programmierung/Entwicklung) • XNA Game Studio |
ISBN-10 | 1-4302-0979-8 / 1430209798 |
ISBN-13 | 978-1-4302-0979-9 / 9781430209799 |
Zustand | Neuware |
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