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The Game Maker's Apprentice

Game Development for Beginners
Buch | Softcover
314 Seiten
2006 | 1st ed.
Apress (Verlag)
978-1-59059-615-9 (ISBN)

Lese- und Medienproben

The Game Maker's Apprentice - Jacob Habgood, Mark Overmars
CHF 97,35 inkl. MwSt
The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.


Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.


The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.

Jacob Habgood worked in the U.K. games industry for seven years, writing console games for Gremlin Interactive and Infogrames/Atari. During this time, he contributed to a wide range of titles and lead the programming teams on MicroMachines (PS2, X-Box and Game Cube) and Hogs of War (PlayStation). Jacob is now a doctoral student at the University of Nottingham, researching the educational potential of computer games. As part of this research, Jacob runs clubs and workshops teaching children and teenagers how to make their own computer games, providing free activities and resources through his website: www.gamelearning.net.  

Getting Started.- Welcome to Game Maker.- Your First Game: Devilishly Easy.- Action Games.- More Actions: A Galaxy of Possibilities.- Target the Player: It’s Fun Being Squished.- Game Design: Interactive Challenges.- Level Design.- Inheriting Events: Mother of Pearl.- Maze Games: More Cute Things in Peril.- Game Design: Levels and Features.- Multiplayer Games.- Cooperative Games: Flying Planes.- Competitive Games: Playing Fair with Tanks.- Game Design: Balance in Multiplayer Games.- Enemies and Intelligence.- GML: Become a Programmer.- Clever Computers: Playing Tic-Tac-Toe.- Intelligent Behavior: Animating the Dead.- Final Words.  

From the reviews:"The desire to create computer games attracts many young people to computing. This book meets the needs of this group of readers and students very well. It is also a fine introduction to the making of computer games for the experienced software developer who always wondered how games were made. … There are excellent software development lessons that can be learned using this book … . the book provides a superb introduction to programming as well as to game construction." (Anthony J. Duben, ACM Computing Reviews, Vol. 49 (5), May, 2008)

Erscheint lt. Verlag 17.10.2007
Zusatzinfo XXII, 314 p.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-59059-615-3 / 1590596153
ISBN-13 978-1-59059-615-9 / 9781590596159
Zustand Neuware
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