Pro Android Graphics
Apress (Verlag)
978-1-4302-5785-1 (ISBN)
You’ll learn about:
The foundational graphics concepts behind the three core new media areas (digital imaging, digital video, and 2D animation) which relate to graphics design, and how to optimize these new media assets for your Android applications across iTVs, tablets, eReaders, game consoles, and smartphones.
Digital imaging techniques for Android apps design, including graphics design layouts and graphical user interface elements, and how to use image compositing techniques to take your digital imaging to far higher levels.
Advanced image compositing and blending techniques, using Android’s PorterDuff, NinePatch, and LayerDrawable classes.
Advanced 2D animation techniques, using Android’s Animation and AnimationDrawable classes.
Digital video optimization, playback, and streaming, using open source 3D (Terragen 3) and video (VirtualDub) applications, as well as professional video editing applications such as Squeeze Pro 9. You’ll use these software packages with Android’s VideoView and MediaPlayer classes, and add compositing to enhance your end-users’ digital video experience.
Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.
* Android Digital Imaging: Formats, Concepts, and Optimization * Android Digital Video: Formats, Concepts, and Optimization * Android Frame Animation: XML, Concepts, and Optimization * Android Procedural Animation: XML, Concepts, and Optimization * Android DIP: Device-Independent Pixel Graphics Design * Android UI Layouts: Graphics Design Using the ViewGroup Class * Android UI Widgets: Graphics Design using the View Class * Advanced ImageView: More Graphics Design Using ImageView * Advanced ImageButton: Creating a Custom Multi-State ImageButton * Using 9-Patch Imaging Techniques to Create Scalable Imaging Elements * Advanced Image Blending: Using Android PorterDuff Classes * Advanced Image Compositing: Using the LayerDrawable Class * Digital Image Transitions: Using the TransitionDrawable Class * Frame-Based Animation: Using the AnimationDrawable Class * Procedural Animation: Using the Animation Classes * Advanced Graphics: Mastering the Drawable Class * Interactive Drawing: Using Paint and Canvas Classes Interactively * Playing Captive Video Using the VideoView and MediaPlayer Classes * Streaming Digital Video from an External Media Server
Zusatzinfo | 458 Illustrations, black and white; XVIII, 620 p. 458 illus. |
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Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Datenbanken | |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Android (Betriebssystem) |
ISBN-10 | 1-4302-5785-7 / 1430257857 |
ISBN-13 | 978-1-4302-5785-1 / 9781430257851 |
Zustand | Neuware |
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