Game On, Hollywood!
McFarland & Co Inc (Verlag)
978-0-7864-7114-0 (ISBN)
The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).
Gretchen Papazian is an associate professor of English at Central Michigan University. She has published essays on food and 19th–century American literature, anorexia in film, representations of parents in children’s picture books, and narrative structures of video games. Joseph Michael Sommers is an assistant professor of English at Central Michigan University. He is the coauthor of two McFarland books and has published essays on such topics as Judy Blume, Spider-Man, and The Chronicles of Narnia.
Table of Contents
Preface and Acknowledgments
Introduction: Manifest Narrativity—Video Games, Movies, and Art
and Adaptation delete delete delete deleteGretchen Papazian and Joseph Michael Sommers
Part I. The Rules of Engagement: Watching,
Playing and Other Narrative Processes
1. Playing the Buffyverse, Playing the Gothic: Genre, Gender
and Cross-Media Interactivity in Buffy the Vampire Slayer:
Chaos Bleeds delete delete delete deleteKatrin Althans
2. Dead Eye: The Spectacle of Torture Porn in Dead Rising delete delete delete deleteDeborah Mellamphy
3. Playing (with) the Western: Classical Hollywood Genres
Modern Video Games delete delete delete deleteJason W. Buel
4. Game-to-Film Adaptation and How Prince of Persia:
The Sands of Time Negotiates the Difference Between
Player and Audience delete delete delete deleteBen S. Bunting, Jr.
5. Translation Between Forms of Interactivity: How to Build
the Better Adaptation delete delete delete deleteMarcus Schulzke
Part II. The Terms of the Tale: Time, Place and
Other Ideologically Constructed Conditions
6. Playing (in) the City: The Warriors and Images of Urban
Disorder delete delete delete deleteAubrey Anable
7. When Did Dante Become a Scythe-Wielding Badass?
Modeling Adaption and Shifting Gender Convention
in Dante’s Inferno delete delete delete deleteDenise A. Ayo
8. Some of This Happened to the Other Fellow: Remaking
GoldenEye 007 with Daniel Craig delete delete delete deleteDavid McGowan
9. Zombie Stripper Geishas in the New Global Economy:
Racism and Sexism in Video Games delete delete delete deleteStewart Chang
Part III. Stories, Stories Everywhere (and Nowhere
Just the Same): Transmedia Texts
10. “My name is Alan Wake. I’m a writer”: Crafting Narrative Complexity in the Age of Transmedia Storytelling delete delete delete deleteMichael Fuchs
11. Millions of Voices: Star Wars, Digital Games, Fictional
Worlds and Franchise Canon delete delete delete deleteFelan Parker
12. The Hype Man as Racial Stereotype, Parody and Ghost
in Afro Samurai delete delete delete deleteTreaAndrea M. Russworm
13. Epic Nostalgia: Narrative Play and Transmedia Storytelling
in Disney Epic Mickey delete delete delete deleteLisa K. Dusenberry
List of Selected Critical Sources, Films and Video Games
About the Contributors
Index
Erscheint lt. Verlag | 30.4.2013 |
---|---|
Zusatzinfo | notes, bibliography, filmography, index |
Verlagsort | Jefferson, NC |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 313 g |
Themenwelt | Kunst / Musik / Theater ► Film / TV |
Sachbuch/Ratgeber ► Freizeit / Hobby ► Spielen / Raten | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Sozialwissenschaften | |
ISBN-10 | 0-7864-7114-X / 078647114X |
ISBN-13 | 978-0-7864-7114-0 / 9780786471140 |
Zustand | Neuware |
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