Advances in Computer Entertainment
Springer Berlin (Verlag)
978-3-642-34291-2 (ISBN)
Applaud Having Fun: A Mobile Game to Cheer your Favourite Sports Team.- Paranga: An Interactive Flipbook.- Augmentation of Toothbrush by Modulating Sounds Resulting from Brushing.- Bathcratch: Touch and Sound-Based DJ Controller Implemented on a Bathtub.- Airstic Drum: a Drumstick for Integration of Real and Virtual Drums.- Enhancing level di_culty and additional content in platform
videogames through graph analysis.- A System for Supporting Performers in Stu_ed Suits.- Socially Present Board Game Opponents.- Localizing Global Game Jam: Designing Game Development forCollaborative Learning in the Social Context Producing while Consuming: Social Interaction around Photos shared within Private Groups.- Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design.- An Automatic Race Track Generating System.- Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions.- A Survey of Players Opinions on Interface Customization in World of Warcraft.- 53.090 virtual rusks = 510 real smiles - Using a fun exergame installation for advertising traditional food products.- Designing Playful Interactive Installations for Urban Environments The SwingScape Experience.- Flashback in Interactive Storytelling.- SanjigenJiten : Computer Assisted Language Learning System within a
3D Game Environment.- A caption presentation system for the hearing impaired people attending theatrical performances.- Emergent Gait Evolution of Quadruped Arti_cial Life.- Enjoying Text Input with Image-enabled IME.- Train Window of Container: Visual and Auditory Representation of Train Movement.- Pinch: An Interface that Relates Applications on Multiple Touch-Screen Devices by Pinching Gesture.- Exploring Playability of Social Network Games.- A Gesture Interface Game for Energy Consumption Awareness.- UBI, The Guardian Dragon: Your Virtual
Sidekick.- Construction of a Prototyping Support System for Painted Musical Instruments.- Reex-based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display.- POPAPY: Instant Paper Craft Made Up in a Microwave Oven.- Games Bridging Cultural
Communications.- Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of this towards Existential Games.- Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition.- PURE FLOW: Gallery Installation and Mobile Application.- Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument Puppet Theater System for Normal-Hearing and Hearing-Impaired People.- Creative Design Workshop: Exploring Value Propositions with Urban
Nepalese Children.- DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun.- When Away Applaud Anyway.- Making a toy educative using electronics.- Enhancing tactile imagination through sound and light.- Streaming DirectX-Based Games on Windows.-
Autonomously Acquiring a Video Game Agents Behavior: Letting Players Feel Like Playing with a Human Player.- Chop Chop - A Sound Augmented Kitchen Prototype.- Time Telescopic Replay of Tactile Sensations.- Compact Ultrasound Device for Noncontact Interaction.- A Novel Approach for Constructing Emulator for Microsoft Kinect XBOX 360 Sensor in the .NET Platform.- Tap Till Tired Farm.- Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction.- Immobile Haptic Interface Using Tendon Electrical Stimulation.- STRAVIGATION: a vibrotactile mobile navigation for exploration-like-sightseeing.- Earth Girl: A Multi-Cultural Game about Natural Disaster Prevention and Resilience.- PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done.- City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display.- Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games JECCO: A Creature-Like Tentacle Robot.- Yusabutter: A messaging tool that generatesanimated texts.- HomeTree an Art Inspired Mobile Eco-feedback Visualization.- Augmenting Trading Card Game: Playing against Virtual Characters
used in Fictional Stories.- Changing Environmental Behaviors through Smartphone-based Augmented Experiences.- ona: Development of an interface that implements lifelike behaviors to a plant.- HOJI*HOJI: The hole-type interactive device for entertainment.- t-words: playing with sounds and creating narratives.- Semi-Transparent Augmented Reality System.- Awareness Support for Remote Music Performance.- GENIE: Photo-based Interface For Many Heterogeneous LED Lamps.- Disaster Experience Game in a Real World.- Entertainment Displays Which Restore Negative Images of Shopping Center.- Where Buddhism Encounters Entertainment Computing.- IUstream: Personal Live Streaming Support System with Automatic Collection and Real-time Recommendation of Topics.
Erscheint lt. Verlag | 21.9.2012 |
---|---|
Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XXIV, 599 p. 337 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 929 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Datenbanken |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Theorie / Studium ► Algorithmen | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | Algorithm analysis and problem complexity • cloud gaming • cultural promotion via social networking • interactive storytelling • Interaktive Medien • massively multiplayer online games • User Interfaces |
ISBN-10 | 3-642-34291-4 / 3642342914 |
ISBN-13 | 978-3-642-34291-2 / 9783642342912 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich